psi_morph Posted November 19, 2002 Share Posted November 19, 2002 What can I do with this thing? Link to comment Share on other sites More sharing options...
Jh316 Posted November 19, 2002 Share Posted November 19, 2002 Sell it off for around $4500. Link to comment Share on other sites More sharing options...
Zomis Posted November 19, 2002 Share Posted November 19, 2002 You can't use it...it's an illegal item.Sell it. Link to comment Share on other sites More sharing options...
Crazy Photon Posted November 19, 2002 Share Posted November 19, 2002 Yea, sell it Or use it and watch your status with MegaPol decrease ... Link to comment Share on other sites More sharing options...
DragonHawk Posted November 20, 2002 Share Posted November 20, 2002 Someone posted a while back that if you sell psyclone, it would actually harm Megapol... As it is, the last couple of games I've been playing, Ive been going through without selling psyclone... it would be LOADS easier though. Oh well, it's not like I'm changing the distribution... I'll be getting 'em back eventually, through raids! Link to comment Share on other sites More sharing options...
NKF Posted November 20, 2002 Share Posted November 20, 2002 Nah, selling or activating psiclones doesn't affect Megapol in any way. (I might have to do a bit of research on the bit about your relations with megapol if your soldiers 'use' the psiclones) For one thing, it doesn't make them any less incompetant. But who's paying for the psiclones anyway? There's obviously a bounty of sorts on the psiclones, since it has a fixed price. Still, who's paying for it? Not Megapol, that's for sure. Sold off a fairly sizeable shipment of psiclones, but their total funding didn't drop a cent. Probably to the same mysterious buyers of the X-Com hybrid aircraft. They just spirit them away, never to be seen again. - NKF Link to comment Share on other sites More sharing options...
JellyfishGreen Posted November 20, 2002 Share Posted November 20, 2002 Are these the same mysterious buyers who bought all those dead sectoids? I hear they got burnt badly when the dead-sectoid market crashed in 2001. Link to comment Share on other sites More sharing options...
Asmodai Posted November 21, 2002 Share Posted November 21, 2002 I think that psiclones were put into the game just so raids could actually be worth it. I would raid a lot less in the early stages of the game if I didn't have thinbgs like psiclones to sell to actually make some good cash. Link to comment Share on other sites More sharing options...
Snikers Posted November 21, 2002 Share Posted November 21, 2002 Yes, I think PsiClone's only use is to be sold. Ah, XCOM's main sources of income; technology dealing, used car parts sales, and drug dealing. Link to comment Share on other sites More sharing options...
NKF Posted November 22, 2002 Share Posted November 22, 2002 For arguments sake, imagine if the psiclone actually worked if activated. What sort of effects do you think it would have? I imagine that your soldier will get a slighty boost in some stats, such as morale and maybe even energy. The side effects will be that you temporarily lose control of the soldier. The soldier may also start to hallucinate and may see anything to be an enemy and start attacking it. This could be at a a bush, a civilian, at nothing at all, a toilet bowl, or even your own soldiers. As for its after effects, a soldier might get addicted to the psiclones and will start to automatically pick up and use a psiclone whenever they run across one without your intervention. And if the addicted soldier does not use a psiclone for a certain length of time, they'll suffer from withdrawal, and suffer a loss in morale and or strength for a certain duration, or may go rogue and attack a fellow companion in order to get any psiclones he or she may have picked up. Addicted soldiers will have to be rehabilitated over at sanctuary clinic, or you could put them in temporary or voluntary isolation in your cells (let's assume the prison cell modules were implemented) and let them weather the effects of the psiclone withdrawal until it's washed out of their systems. Just a thought. Or maybe the psiclones will just turn your soldiers into vegetables-for-brains for a very long period of game-time until the psiclone runs out of power or someone actively removes the psiclone. That would probably be much easier to implement. - NKF Link to comment Share on other sites More sharing options...
Asmodai Posted November 22, 2002 Share Posted November 22, 2002 Haha! That's an incredible hypothesis! But I think you thought about that for a bit too long... :bomber: Link to comment Share on other sites More sharing options...
Crazy Photon Posted November 23, 2002 Share Posted November 23, 2002 Well, the one thing I remembered is that in one of my raids to CoS I used it to see what the effects are and the only difference I saw was the relations with Megapol :hmmm: Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted November 25, 2002 Share Posted November 25, 2002 maybe it depends on the difficulty level... Link to comment Share on other sites More sharing options...
Crazy Photon Posted November 25, 2002 Share Posted November 25, 2002 Maybe... but I play like *crap* at Apoc ... never won the game above Experienced level (companies start to hate me VERY quickly, even when I'm careful about not damaging the city), so it was on beginner or experienced level. Link to comment Share on other sites More sharing options...
psi_morph Posted November 27, 2002 Author Share Posted November 27, 2002 There is "reason" to everything. And psiclone should at least had one of it. Link to comment Share on other sites More sharing options...
Sgt. Strike Posted December 7, 2002 Share Posted December 7, 2002 I tend to not raid CoS until they signed on with the aliens, and whammy them good and hard. That's about the time I get the launchers. I also edit in enough heavy explosives to do some major damage. Link to comment Share on other sites More sharing options...
Psy Guy Posted December 9, 2002 Share Posted December 9, 2002 Well i dunno what the psiclone does (or even what its suppose to do) but it seems to me its just an item to sell. Maybe it was put into the game as an item that was used to improve relations with megapol by getting them off the street. But due to rushed work the purpose for psiclones wasn't put into the game but to be an item to sell (probiably to some colony planet). So based on my theory the "purpose" for the psiclones actually became the reverse of the "intended" purpose. (Or it could be used as a moral booster) -PSY GUY- (About those hybrib craft) I think there sold to people who live in the border colonies (sectoids never knew true power untill they ran into a freashly bought retaliator) Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted December 21, 2002 Share Posted December 21, 2002 I think psiclones are just money without actually "being money". Link to comment Share on other sites More sharing options...
NKF Posted December 21, 2002 Share Posted December 21, 2002 Heh, yes. Since they don't exactly work as intended, I suppose you can think of them this way: Where today, money is generally stored as solid blocks of gold, in the future, we have elerium and psiclones. Respectable companies like the mega-corporations and the political groups keep their cash as elerium pods. Not-so-respectable groups like the Sirius screwballs and the gangs keep their money in the form of psiclones. See, not only are they useful, they are a form of currency! Except of course, the psiclones, not being fully implemented, are only used in theory and perhaps only in a literary sense. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted December 22, 2002 Share Posted December 22, 2002 ah yes. of course, if you lot remeber, people used to use salt as currency. hehe, would you like to eat $100 woth of salt? Link to comment Share on other sites More sharing options...
Brute Posted January 7, 2003 Share Posted January 7, 2003 The psi-clones guarantee that your game never stuck, because of you run out of money.in some of my non-save superhuman games, i need money deeply , and dedicate a soldier with high speed as a THIEF. This soldier goes in the neutral psyke buildings, and search for the psi-clones laying around. i always find 2-3 of them, and that means 9000$!!! Without having the risk of raids, and getting your soldiers killed... Simply raid them, and don't kill anyone, just steal Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 11, 2003 Share Posted January 11, 2003 too bad they go hostile after... Link to comment Share on other sites More sharing options...
Snikers Posted January 11, 2003 Share Posted January 11, 2003 What he's described above - raid, don't hurt anyone - is referred to as a "peaceful raid" - enemies don't go hostile. Link to comment Share on other sites More sharing options...
NKF Posted January 11, 2003 Share Posted January 11, 2003 i.e. what we call a stun raid. Watch out though, as ANY damage caused to the building by their own guards will be attributed to X-Com and this will annoy the organisation a little. In short quantities, stun-raids are rather negligable in the grander scheme of things. But raid them enough times and if their guards do enough damage, it becomes significant and you'll eventually receive a demand for a cash settlement. Receive enough demands and they'll eventually give up X-Com as a lost cause and start siding with the aliens. Hostilities will follow shortly afterwards. Oddly enough, if you use a mind bender and convince the guards to kill themselves by jumping off a tall structure, the organisation doesn't really appear to notice or care. Perhaps, not immediately. But any damage to their building while X-Com soldiers are present in the area and they will get mad. Oh well, I suppose property in Megaprimus must be expensive. Can't afford to devalue the land, and I suppose they need someone as a scapegoat to put the blame on when they next bring up the matter with their landlord. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 13, 2003 Share Posted January 13, 2003 but doesn't value drop when people die there? Link to comment Share on other sites More sharing options...
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