NKF Posted August 25, 2012 Share Posted August 25, 2012 It's part of the reward for being patient and sticking with the research until the very end. Since many would begin the game on beginner, the teleporter takes ages to get. On superhuman, it does come quick though. It's certainly much more fun when you take toxiguns out of the mix. The combination of the two are a game breaker. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted August 25, 2012 Author Share Posted August 25, 2012 That is why I didn't use toxiguns until now - just to rolfstomp the final missions and be over with it. Anyway: Next building - control chamber. Last week of game I presume. And aliens didn't produce a single UFO. There always have to be a queen. We will capture the queen. And I am sorry but this mission didn't record at all. But you probably already know how this would go. After this building I could get a few months rest to further train you sorry lot, but that would only be for show. They threw the queen just probably to have some research at the end of the game. I can't imagine a game where you would struggle in the last missions. Link to comment Share on other sites More sharing options...
silencer_pl Posted August 25, 2012 Author Share Posted August 25, 2012 Ok so this will not be last week but next one will be. The Queen. So yeah - 2 more missions to go and they give me anti alien grenade. It's inferior to toxin type C. Not only we get a grenade but also a rocket for small and heavy launcher. We get more money just out of destroying aliens in their dimension. We are almost at the end. I failed to see Building disabled message - you don't need to destroy those little things. Last building and our final mission is upon us. Link to comment Share on other sites More sharing options...
silencer_pl Posted August 25, 2012 Author Share Posted August 25, 2012 It's now or never. So this is it. Victory is ours. Hope you enjoyed it reading it as much as I did playing the game. As you saw end game is ridiculously overpowered for X-Com. It gets me to wonder - was Julian Gollop aware of it? Was the pressure from Microprose that high so the balance of the game would be quite bad ? Link to comment Share on other sites More sharing options...
Thorondor Posted August 25, 2012 Share Posted August 25, 2012 Wooohooo!! Serious ownage everyone! We rocked their world!! :: Silencer, I'm gonna head out. It's down to the beach for some refreshments, boys. Link to comment Share on other sites More sharing options...
Ralphie Posted August 25, 2012 Share Posted August 25, 2012 Really cool AAR, kind of make me wish I had bought the game back then. I'm seriously considering buying that xcom pack on Steam just for Apocalypse, even though I have the EU and TFTD working great with dosbox. Link to comment Share on other sites More sharing options...
NKF Posted August 25, 2012 Share Posted August 25, 2012 Nah, they took too long developing it (you can tell, it's quite an ambitious game), but the bigwigs at Microprose rushed the release. Either way: future protected. - NKF Link to comment Share on other sites More sharing options...
Space Voyager Posted August 26, 2012 Share Posted August 26, 2012 Phenomenal AAR, Silencer! Loved every minute of it! And finished well before the new game hit. Link to comment Share on other sites More sharing options...
Pete Posted August 26, 2012 Share Posted August 26, 2012 The game wasn't as big as they wanted - planned features were multiple alien dimensions, more advanced diplomacy (tracking VIPs and sticking people in the cells - presumably for interrogation), the ability to climb ladders etc. the fact that the jump animation doesn't exist makes it look a little hilarious but also shows at what point they had to stop development of that side of things. Great AAR. I must say though, a Superhuman Real Time campaign is a different affair. I've constantly had my main base destroyed early on and had to restart. Also the teleporter tactics just don't work so well as the aliens seem to all react quicker (from memory - they're still not particularly clever). Gunning down poppers also seems less accurate in RT. That's not meant to diminish your grand success silencer - this is an amazingly epic AAR that has finished quickly at the end (did you not have anything else to do all day? ) with a satisfactory bang at the end Link to comment Share on other sites More sharing options...
silencer_pl Posted August 26, 2012 Author Share Posted August 26, 2012 the fact that the jump animation doesn't exist You mean it does exist - check one of my videos. Great AAR. I must say though, a Superhuman Real Time campaign is a different affair. I've constantly had my main base destroyed early on and had to restart. Also the teleporter tactics just don't work so well as the aliens seem to all react quicker (from memory - they're still not particularly clever). Gunning down poppers also seems less accurate in RT. I only have base destroyed when dogfighting UFOs and collateral damage destroys fundamentals. The price for slum type base. And I don't know - for me nailing pooper ins RT was easier since you could pause and force your soldiers to aim at him. In TB you have to count on enough TU's and reaction fire. Marsec M4000 is quite nice at it in RT. (did you not have anything else to do all day? ) with a satisfactory bang at the end I had to prepare mentally to finish SotS AAR.... it's hard to come back to this game after SotS2. And I have a lot of fighting there too. Link to comment Share on other sites More sharing options...
Pete Posted August 26, 2012 Share Posted August 26, 2012 In RT the jump animation is simply the agent with their hands down their sides not bending their knees, as if they've been picked up by a giant invisible hand from above Link to comment Share on other sites More sharing options...
Wintermist Posted September 1, 2012 Share Posted September 1, 2012 Maybe now she'll go out with me! Link to comment Share on other sites More sharing options...
Space Voyager Posted September 3, 2012 Share Posted September 3, 2012 Well, good luck. Link to comment Share on other sites More sharing options...
silencer_pl Posted September 3, 2012 Author Share Posted September 3, 2012 Sorry - every girl belongs to your supreme leader Besides - wasn't that you who blew up in alien dimension ? Link to comment Share on other sites More sharing options...
Wintermist Posted September 3, 2012 Share Posted September 3, 2012 Why.. it was just a flesh wound!! Link to comment Share on other sites More sharing options...
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