Tycho Posted May 11, 2012 Share Posted May 11, 2012 1. For the popping that occurs after various sounds: menus opening, walking sounds on metal or rock tiles in battlescape, etc. --Change the value at 0x467009 (0x67009 for simple hex edit programs) from 03 to 0A. (zero-A) 2. To fix the incorrect zombie walk sounds: --nop out the entire line:0x428562~6A [replace each of the bytes with 90].--change the byte at 0x4775D4 from 18 to 00. Once I get a copy of the TFTD extender source code, I can include them in the bug fixes. Link to comment Share on other sites More sharing options...
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