The Demi-Godly One Posted October 23, 2002 Share Posted October 23, 2002 What alien would you like to fight the least? I'm not saying most dangerous or toughest for disagreement on the defenition I'm saying the least you would like to fight. Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 22, 2004 Share Posted December 22, 2004 Poppers for sure Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 22, 2004 Share Posted December 22, 2004 Anthropods and Skeletoids. Their arsenal over the course of the game makes them a pain in the rear. Link to comment Share on other sites More sharing options...
NickAragua Posted December 23, 2004 Share Posted December 23, 2004 I'll go even more specific than Bomb Bloke: Anthropods and Skeletoids with entropy launchers. I mean, really. They heat-seek, and melt your guys and (more importantly) their expensive equipment to slag. Especially bad if you don't have shields. Link to comment Share on other sites More sharing options...
Blehm 98 Posted December 23, 2004 Share Posted December 23, 2004 anything with entropy launcher, popper, and yes, those stupid megaspawns Link to comment Share on other sites More sharing options...
NKF Posted December 23, 2004 Share Posted December 23, 2004 For me it'd still be the brainsucker. All the others I can deal with. A very well placed brainsucker can really ruin your day, moreso if you cannot get it off in time. Short of that, I suppose anyone with a vortex mine. These things munch away at your disrupter power trousers like there's no tomorrow. - NKF Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 27, 2004 Share Posted December 27, 2004 But NKF are u talking about real time or turn bases? and i dont get why the pods actually hatch since they havent been fired in the first place Link to comment Share on other sites More sharing options...
NKF Posted December 27, 2004 Share Posted December 27, 2004 Both. In turn based, your chances of recovering your soldier in mid-suck are very low in deed. In real-time, if the soldier is separated from everyone else, it's kind of tricky to get it off in time. I know you can lie down to avoid them, but you have to stand up and run from time to time. One cleverly placed brainsucker (i.e. you missed it or if a pod was dropped behind you without you noticing it) and poof, you're fighting your own soldier with your own weapons. Nasty. Good thing they're one-time-only, unlike the chryssalids in UFO or the tentaculats in TFTD. Even so, when they do appear, they can sometimes come in enormous quantities (on superhuman at least, it isn't so bad on beginner). Which is why I like using androids in the early game so much! - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 28, 2004 Share Posted December 28, 2004 I remember I had a lone soldier approached by a sucker. Since she was wearing Marsec armor, I flew her up several stories in the air to prevent the sucker reaching her. As it turns out... those things can jump! Link to comment Share on other sites More sharing options...
Stun Grenade Posted December 28, 2004 Share Posted December 28, 2004 haha Bomb Bloke!!! I had the idea 2 of sailing up high from a brain sucker... turned out he could jump several metres high.. thankfully he didnt get me i get real scared when they jump coz they do it for ages (in TB)!!! Link to comment Share on other sites More sharing options...
Alex_D Posted December 31, 2004 Share Posted December 31, 2004 As it turns out... those things can jump! and how high you are suppose to hover to be inmune to brainsuckers? I remember a time when a popper ran towards my squad. It was all full of smoke I think, and I dispersed them. But the closest guy to the popper was wearing Marsec, so I sent him two levels up. The popper suddenly stopped without exploding, right below my guy, which terminated him after he reached his final position. The others were taking cover. So in general, poppers are a nuissance only if they appear suddenly. I agree, the biggest annoyance is maybe a vortex mine, maybe not thrown to me but those attached to the dead alien bodies (after they fall). They launched dimension missiles, and I need just one to trigger a chain reaction. Very bad, very bad Greetings Alex Link to comment Share on other sites More sharing options...
Bomb Bloke Posted January 1, 2005 Share Posted January 1, 2005 As it turns out... those things can jump! Link to comment Share on other sites More sharing options...
Blehm 98 Posted January 3, 2005 Share Posted January 3, 2005 they can jump 9 squares high? hmmm, that pretty high. Those stupid things must be strong Link to comment Share on other sites More sharing options...
Stun Grenade Posted January 3, 2005 Share Posted January 3, 2005 They can indeed jump the whole map but you wont be sucked Link to comment Share on other sites More sharing options...
DeepOne Posted January 4, 2005 Share Posted January 4, 2005 Brainsuckers can only jump 2 levels. If you are on level 4 (3 levels above the ground beneath you) you are immune to brainsucking. You are also immune if you are lying prone (which leaves you quite vulnerable to poppers and hyperworms) or if your head is up against a ceiling. Some maps (e.g. apartments) have few levels and no ceiling; those are where brainsuckers can cause the most trouble. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 4, 2005 Share Posted January 4, 2005 there are actually more than the 9 levels. unfortunatly, i don't have the file anymore, i don't think. i was making my peeps hover, and something happened that made them go higher. so they disapeared! i think if i double clicked them, i see them, but it was over 9. anyway...i have made dim missles go in circles! if you are lucky (or good) enough, you can get just into a place that it can't get to you...its fun! Link to comment Share on other sites More sharing options...
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