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https://www.youtube.com/watch?v=nb946dNWMr0

 

With Radio the Universe, I want to create something beautiful, melancholy, and evocative. A game that, of course, is fun to play, but also imparts a special, maybe surreal, experience to the player. I want to make a game with personality. A game that can feel a bit "off".

 

I'm hopeful that there are enough people out there who want to see "off" happen.

 

It will be a dense game, designed to be a satisfactory challenge for as diverse a skill level spectrum as possible. If you're exceedingly bad at video games, then consult your video games doctor. You can also wait for a nearby star to perish and automatically win the game. It's in the code.

 

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Funded and off to stretch goals. With 31 days to spare!

 

[Kickstarter page]

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  • 2 weeks later...

https://www.youtube.com/watch?v=eDYTlIxdPWo

 

Dreadline is a high intensity, single player, action role playing/real time strategy mashup. You control an unlikely and eclectic group of monsters killing the doomed during historically-inspired catastrophes.

 

The game revolves around our main character, Ghost. He's an 8 year old boy with a bit of a troubled past. He was saved by a group of misfit monsters who were given a time machine by a highly educated alien from the future. What could go wrong?

 

You start each level by picking a team of 3 monsters to accompany Ghost as he "visits" calamities throughout time. (It would be far less civilized to kill people who weren't going to die anyway, no?) Each playable monster will have a unique and crazy skill set.

 

Dreadline is the kind of project that we've always dreamed of making.

 

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Kick it forward here.

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https://www.youtube.com/watch?v=O47cFF9kxmA

 

Neocolonialism is the game that I have always wanted: a really fun game with strategic depth and with real-world, socially constructive implications.

 

The game is about ruining the entire world via unchecked capitalism. This is a game of tense negotiation, staggering sociopathy, and sarcasm. This is a game of world conquest without any armies or war--you never own any piece of land, but you will become a powerful influence throughout the globe.

 

In Neocolonialism, you will:

 

• Buy votes in national parliaments

• Elect a Prime Minister

• Exploit the working class

• Make free trade agreements

• Manipulate the International Monetary Fund

• Liquidate your assets into your Swiss bank account.

 

Playable alpha prototype available.

 

::

 

Make the idea cash in by Kickstarting it here.

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ed394dbabbdaaf478fb5c7222840dbf8_large.jpg

 

Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.

 

Unwritten is a turn based strategy game for PC to be released in August 2013.

 

In development at Roxlou Games, founded by a core member of the Dishonored team.

 

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Kickstart here.

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https://www.youtube.com/watch?v=KHzCZ53qOpg

 

Imagine a game where you control a single hero—the "Wildman"—dropped into the middle of a War Zone. The battle starts. Your own army begins to engage the approaching enemy.

 

You support your troops with your own combat abilities and skills. You shape-shift into new forms that grant you new abilities. You upgrade your armies with new technology. You construct defenses. Your opponent switches tactics; you reconfigure your army to counter.

 

Wildman has fast-paced combat that tests your reflexes and deep role-playing that rewards strategic thinking. The more you play, the greater your power.

 

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A rather wild 1.1 million idea, but will you Kick it? ;)

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  • 2 weeks later...

A refresher: only 7 days left to make this one happen, so if it's your kind of game the time is nigh.

 

https://www.youtube.com/watch?v=mu6amNVdymI

 

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Unwritten: That Which Happened is a turn based strategy game aiming for an August release date.

 

Permanent decisions and infinite variety. Create a nomadic tribe and guide them across a randomly generated tundra to meet its God.

 

Gameplay is turn based, with all of your units getting to move during your turn.

 

The game is over if all of your units die, and the game is completed if any of your units manage to talk to the God that lives in the Mountain.

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At The Gates is a historical turn-based strategy game and the brainchild of Jon Shafer, Lead Designer of Civ. 5.

 

It is the dark, brutal days of late antiquity. The Roman Empire is collapsing and the end of the world seems to be at hand. As civilization itself crumbles, you lead a fledgling barbarian kingdom which seeks to fill this vacuum of power and establish itself as the new master of Europe!

 

 

A single playthrough of At the Gates becomes more interesting the deeper in you get, unlike many strategy titles which lose steam when victory becomes assured midway through. Over time, the world’s resources are slowly but inevitably consumed, forcing you to seek out new sources of food and wealth if you hope to survive. The most satisfying victories are those which are hard-earned!

 

But the world is much more than simply a canvas for resources. At the Gates takes the traditional concept of randomized maps to a new level. As time passes so do the seasons, transforming the very landscape which surrounds you. Once-fertile grasslands become barren dirt. The waterways you've grown familiar with will freeze over, thwarting or aiding your travels. Accounting for the environment is essential not only when planning military campaigns, but also planning for the harvest necessary to feed your hungry clan.

 

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Kickstart it here.

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