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https://www.youtube.com/watch?v=G2jmFfELKwk

 

BATTLETECH is a single-player, turn-based, tactical 'Mech combat game set in the classic 3025 era of the BattleTech Universe.

 

BATTLETECH is set in a universe at perpetual war, fought by militarized factions utilizing huge, mechanized combat vehicles called BattleMechs.

 

Following centuries of space colonization and the rise of six Great Noble Houses, treachery undermined the Star League and toppled its First Lord. The rulers of the five remaining Houses each proclaimed themselves the new First Lord, and so the Succession Wars began - hundreds of years of mechanized armies, scavenged technology, and political machinations.

 

Now, in 3025, each faction is near its breaking point. An uneasy stalemate sets in as the Houses scrape to rebuild their holdings, reinforce their worlds, and restock their 'Mech armies. But the conflict continues as the nobility drives their agendas forward covertly through the use of mercenaries...

 

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Kickstarting here.

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Lord of Rigel is a single player turn based 4x (explore, expand, exploit, exterminate) space strategy game for Windows, Mac, and Linux where the goal is to build an empire and shape the future of the galaxy. Embarking in faster than light starships from your home planet, you will explore new worlds, seek out other civilizations and unlock the secrets of ancient species.

 

Our goal with Lord of Rigel is to provide the ultimate space opera experience as a strategy in the style of the science fiction of the 1990s. Our design keeps to the essentials of classic space strategy games, maintaining their core feature sets and gameplay balance while enhancing mechanics including: diplomacy, espionage, leaders, strategic resources, and a Galactic Cold War between two ancient species the Rigelans and Arcturans.

 

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Kickstart here.

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The Journey Down is a classic point & click adventure game in three chapters. The first two chapters are already finished and the third (and final) chapter is on its way - but it needs your support!

 

The final chapter will be the most bombastic part of the series and we promise it will be an absolute over-the-top experience that you will remember with much joy. We want you to think back to The Journey Down with the same warm nostalgia that you have for those classic games from the 90s.

 

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Get it Kickstarted here.

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VERONA – a video game inspired by Shakespeare's Romeo and Juliet and Joss Whedon's cult TV series Firefly. With strong narrative and seamless story integration, our aim is to create a science-fiction action adventure game with an open storyline structure and multiple possible endings.

 

The Earth is falling into the Sun. The rich and the privileged already fled the planet and are living on the colonies, while millions were left behind. We play as a group of extractors (22nd century mercenary thieves) returning to this pre-apocalyptic Earth, stealing abandoned riches for the wealthy – until we find something more valuable.

 

Our "Romeo" is an Extractor and our "Juliet" is a daughter of a high ranking Chevron. They meet and it will be up to the players, how they'll live or die in the end – their story will be modified in real-time, based on player actions and choices.

 

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Kickstarting here.

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  • 2 weeks later...

 

THE 7th CONTINENT - Explore. Survive. YOU are the hero!

 

Lift curses or die trying in the first "choose-your-own-path" exploration board game. 1000+ minutes of adventure for 1 to 4 players.

 

The 7th Continent is a cooperative exploration and survival board game with mechanics inspired by the adventure books where "you are the hero".

 

On your own or in a team of up to 4 players, set off on an epic adventure and attempt to lift the curses that were placed upon you during your first expedition to the continent.

 

Progress at your own pace through this mysterious land, building the board piece by piece with numbered Terrain and Event cards.

 

Live a different adventure every time! There are dozens of random events and several alternatives for a single numbered card.

 

You start each new game by choosing one of the characters available to you. Each one comes with his own set of Idea cards that represent his skills and personality (adventurer, herbalist, doctor, mercenary, etc.).

 

No dice rolls! Make difficult choices and face the consequences thanks to the game's innovative mechanics that determine success or failure!

 

If you want to live through the many dangers of the 7th Continent and lift your curse, you will have to use all your survival skills: craft items, hunt and fish to get food, learn how to benefit from your environment, spend experience points to acquire new abilities, etc.

 

Unlike other board games, The 7th Continent will take you through many, MANY hours of adventure as you explore the continent to lift your curse... or die trying! To make this manageable, the game includes a simple yet effective save system that allows you to quickly interrupt the game at any time and have it ready for your next session, just like in a video game.

 

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Being Kickstarted here.

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FORCED: Eternal Arenas

 

Diablo meets Hearthstone in a 3D action brawler with deckbuilding - from the creators of FORCED.

 

While controlling a gladiator, you will face a wide range of bosses in battles across vastly different worlds. Build a deck of cards and use them to upgrade your stats and abilities, as you slaughter your way through the enemies you encounter. The bosses use their own cards and unique abilities as you progress through the arenas, culminating in great showdowns.

 

As a gladiator you will take part in unique tournaments, each with its own nasty set of rules and various battles. No tournament will ever be the same as the last. Death has consequences, but any rewards you unlock are permanent. Once committed to a tournament, there is only one way out; victory or death.

 

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Kickstart it here.

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Void Destroyer 2

 

The sequel to Kickstarter funded Void Destroyer. Now a space sandbox that combines sim and RTS elements to give you ultimate control.

 

With direct piloting you can be in the front seat of the action and with RTS control your fleet is yours to command. Its not about tiny skirmishes, its about battles, which can be bigger and more brutal. Victory is a reflection of your piloting skills and tactics.

 

You are given free reign to travel the game's living world. Limited only by your ability to out fight or out maneuver those who try to stop you. Work your way up from a lowly privateer, to a pirate, trader, miner, mercenary, bounty hunter, economic titan, or war lord.

 

A mix of generated missions (scout, courier, escort, bounty hunter, combat and potential others) and custom missions (side quests and story missions).

 

Upgrade your ship, purchase, find or capture new, expand your fleet of war, utility, trading and mining ships, then conquer.

 

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Get it Kickstarted here.

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https://www.youtube.com/watch?v=yPImGUz-p8U

 

Scythe

 

Create an empire with monstrous mechs and industrious workers in this alternate-history, 115-minute board game for 1-5 competitors.

 

(...) a 4x game (explore, expand, exploit, exterminate) set in an alternate-history, 1920s Eastern Europe. Scythe tells the stories of 5 factions competing over an unclaimed patch of land surrounding the mysterious Factory.

 

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A tabletop board game Kickstarting here.

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Wars Across the World

 

WAW is a unique game concept which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts.

 

And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.

 

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Kickstart here.

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War of Rights is a multiplayer game set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.

 

With War of Rights, we are focusing on creating a group-based game with real Napoleonic-era tactics combined with the deadly accuracy of the "newer" weapons available in the period of the Civil War. Uniforms, equipment, artillery, houses, fields, and the locales are all portrayed as faithful as possible to the period we're showcasing in the game. All of this is thanks to the marvel that is the system of the CRYENGINE. Players will form companies and regiments and battle each other on the iconic locations of battlefields such as Antietam, South Mountain, and Harper's Ferry, following the chain of command from the rank and file private all the way up to the Major General.

 

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Get it Kickstarted here. Greenlight here.

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Imagine Left 4 Dead, XCOM and Faster Than Light had a baby. Then add in some wicked survival tactics and you have Infectonator Survivors!

 

At its core Infectonator: Survivors is a randomly generated squad-based survival simulation game. The game combines Real Time Strategy, Tower Defense, Roguelike, and Management-Simulation into one solid gameplay.

 

Your goal in this game is to lead your group of survivors to safety. You must do everything you can to survive, such as : scavenge resources, build defenses, raid buildings, and much more. Every decision you make in this game matters because death is permanent and every play is randomly generated.

 

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Back the developers at Kickstarter here. The game is already available via Steam Early Access where it has had very positive reception.

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Fighting Fantasy: The Warlock Of Firetop Mountain

 

A re-imagining of the Fighting Fantasy adventures as a rich new digital tabletop RPG with miniatures and multiple character paths.

 

(...) complete with a rich interactive 3D map, collectable digital miniatures, an updated combat system and the ability to explore Firetop Mountain with multiple characters.

 

You are no longer simply "The Hero", but many potential heroes or even the inhabitants of Firetop Mountain themselves. Take a miniature into the dungeons and catacombs, each with their own motivations. This allows for many different adventures that will access hidden locations and give you new ways to interact with characters and creatures you meet.

 

Combat has always played a big part in the Fighting Fantasy series. We have developed a new combat system, known internally as GridBluff, where both you and your opponent move or attack simultaneously. Enemies use different attack patterns and you must anticipate their moves whilst positioning yourself for the fatal blow.

 

For old-school Fighting Fantasy fans, we will also be including the option to use the standard dice rolling mechanics as found in the original books.

 

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Being Kickstarted here. To be released on PC April 2016, mobile devices late 2016.

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https://www.youtube.com/watch?v=wKn6u3oVUNI

 

Kingdoms of GridWorld is an easy to learn but hard to master turn-based strategy game. You will battle other players for the full dominion over GridWorld. Gather resources, build up your kingdom, unlock great powers, raise an army and destroy the enemy!

 

There will be 10 kingdoms to choose from, each one with their own unique set of powers and units.

 

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Kickstart here. Greenlight here.

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The Banner Saga Warbands

 

A cooperative, miniatures board game that deals with the difficulties and consequences of decision making.

 

(...) a fully cooperative game for 2-4 players. Players take up the role of the leaders in a warband tasked with keeping the warband together and alive.

 

Combat is fast. Each skirmish takes about 10 minutes. It is completely tactical. There is no luck involved. There are no dice, no random cards being played. It relies entirely on the warband's ability to look at the board and defeat the enemies while taking as little damage as possible. Even in combat there are hard decisions to make. Not everyone will survive.

 

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Getting Kickstarted here.

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Victory and Glory: Napoleon

 

A board game of grand strategy and fast-play tactical battles... Fight the entire Napoleonic Wars!

 

one player will take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe, while the other player controls Great Britain and the other allied nations and troops that comprise an ever-changing alliance bent on stopping Napoleon! They will move armies and navies, fight epic battles, recruit new troops, and add new regions to their domains.

 

Can you carve out a European empire that will survive the growing threat from perfidious Albion and her allies (or prevent Europe from being dominated by France)? Can you change history and do better than L'Empereur?

 

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Physical board game being Kickstarted here.

 

p.s.: single-player PC version already in beta and to be published by Slitherine Games come Q1 2016.

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https://www.youtube.com/watch?v=yKIZUSTZRFg

 

The Great Whale Road is a medieval RPG with turn-based tactics, cards and axes.

 

The early medieval North Sea is waiting to test your mettle in this single player RPG with drop-in online battles. And if the sea does not kill you, pirates and sickness are already waiting in line.

 

The whale path has many endings, a cold or bloody death at many of them. Whatever made you leave the warmth of your hearth, the dagger that cuts your throat does not care about your dreams. Choose your companions wisely, your oar brothers and sisters can keep you alive or sell you on a slave market.

 

Explore the coast to discover safe harbours, markets and villages.

 

The most important currency on the whale road is renown. Companions will follow you more willingly, if some of your fame rubs off onto them. Renown is not only gained by slaying ones enemies, but also by exploring and heroic deeds.

 

Help your crew to solve their problems, and someone might stop the arrow aimed at your throat. If you want to be a leader, become a ring-giver worth of sagas.

 

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Kickstart here. Greenlight here.

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  • 2 weeks later...

I am working (as part of a 3-person team) on an RTS/simulation game based around the world of ants.

 

Many fans of the original Dungeon Keeper RTS game (1997) were deeply unsatisfied by EA’s re-release for mobile two years ago. Players were hoping for a more immersive RTS experience for their devices and it was not delivered. Partly inspired by this, and coupled with a desire to bring SimAnt into 2015 we decided to design an RTS for touchscreen and PC.

 

The game, "Empires of the Undergrowth" is an RTS in which the player controls an ant colony. It features underground tunneling, nest construction and fast-paced battles with insects, arachnids and other colonies.

 

This video explains game play in significant detail:

https://www.youtube....h?v=W355uiCjfuA

 

At the moment we are running a kickstarter to cover one of the 3 developer's living costs for the next year. Reaching our goal would significantly speed up production of the game. If you are into ants, controlling ants, or know someone who is - please take a look

 

https://www.kickstar...the-undergrowth

 

P.S.

I just uploaded a gif that shows some of our combat algorithms in action with a technical explanation

https://imgur.com/gallery/t3AlWst

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https://www.youtube.com/watch?v=vMVydxyZwGY

 

Zems Online Card Game is a turn-based game where manipulating the battlefield is key to victory. Players take control of a hero, each with a unique ability and playstyle, while playing cards and maneuvering an army on a dynamic battlefield to vanquish foes. With a constantly expanding card and hero pool, Zems offers endless replayability for players of all skill levels.

 

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Kickstart here. Greenlight here.

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