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XCOM pictures come to life


Hobbes

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He mentions playing the original and how creepy it was despite the graphical limitations of the time, and says he wants to maintain the feel/mood/tension with the whole sense of discovery and conflict combined. Art direction plays with stereotypes, uses cliches, the Sectoid as the grey/vice versa etc, the X-Com troopers styled as action figures, the game as a whole should be something slightly different from what is normally available.
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