onoeschrysalids Posted January 10, 2012 Share Posted January 10, 2012 Hey guys, not sure if it's ok to post this here but I dunno where else to ask I reinstalled the Xcom CE with the mods and patches as described here: https://ufopaedia.org/index.php?title=Enemy_Unknown_Extended Game runs fine and all but now I'm on the second terror mission with floaters/ram aliens and the game just shuts down whenever the floaters throw what I think are proximity grenades. The error message I get is "Xcom crashed at 0x4035EE with error 0xC0000005 trying to access 0x00000000." Any solution to that? Is it because of the mods or the base game crashing? I'm on Win7 btw. Thanks. Inawassauro 1 Link to comment Share on other sites More sharing options...
onoeschrysalids Posted January 10, 2012 Author Share Posted January 10, 2012 Oh well nevermind. Turns out it was just that one alien/grenade that was crash happy. Reloaded an older save and the mission progresses np. Inawassauro 1 Link to comment Share on other sites More sharing options...
Bomb Bloke Posted January 10, 2012 Share Posted January 10, 2012 It's not the loader causing the crash, a vanilla copy of the game will do the same thing on occasion. Have always suspected it's an AI bug of some sort, interesting to hear it may be directly related to aliens throwing stuff. Fix is always to fall back to an old save, so be sure to create one before every mission. Link to comment Share on other sites More sharing options...
Tycho Posted October 5, 2012 Share Posted October 5, 2012 The error means that the program was attempting to use an item that doesn't seem to exist. The error offset is the point where the game would access the first stat for the item in question. Link to comment Share on other sites More sharing options...
arthomas Posted November 10, 2012 Share Posted November 10, 2012 I seem to be having this error quite frequently at the moment, and I don't remember it happening when I first played UFO back in the day (although my memory may just be fuzzy). Is it unique to the Windows version? Not sure if it helps track anything down, but it just occurred for me when a Muton threw an Alien Grenade at my Tank/Rocket Launcher... Link to comment Share on other sites More sharing options...
Tycho Posted November 10, 2012 Share Posted November 10, 2012 Does this happen in a new instance of a battle, with no reloading, or usually after you have reloaded the battle? Link to comment Share on other sites More sharing options...
Tycho Posted November 11, 2012 Share Posted November 11, 2012 I have found the problem, which is in the original Windows version of the game. I think this error occurs in times when an alien has no other weapons available after tossing its last grenade/dropping its weapon. The problem is that the routine to find an appropriate weapon sets the initial value of a global variable that will store the OBPOS memory reference for the valid weapon to 0. Later, other routines use the weapon stored in this variable. If the selection routine doesn't find a valid weapon, the variable remains cleared with zero, but the following "use" routines don't check to see if the variable is zero. This same variable is referenced when a unit goes bezerk. Which explains why a "bezerk" tank will crash the game. Link to comment Share on other sites More sharing options...
arthomas Posted November 11, 2012 Share Posted November 11, 2012 I'm pretty sure I've only experienced it in a new instance of battle, but I can't be 100% sure. EDIT: Sorry didn't see your reply before I posted! Link to comment Share on other sites More sharing options...
ElfKaa Posted November 30, 2013 Share Posted November 30, 2013 To fix this error set the "alien weapon selection crash fix" to ON (=1) of the extender INI. Then it's impossible to get that error at that address if the fix is enabled. Link to comment Share on other sites More sharing options...
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