ShadowBlade Posted February 28, 2012 Share Posted February 28, 2012 Oh, didn't see them. The older news posts don't bump, and I thought this would be the appropriate place to post new screens and all. Link to comment Share on other sites More sharing options...
Thorondor Posted March 6, 2012 Author Share Posted March 6, 2012 Latest Enemy Unknown stills for your viewing and wallpapering pleasure: :: Link to comment Share on other sites More sharing options...
Space Voyager Posted March 6, 2012 Share Posted March 6, 2012 Great pickings, Thor! Love the landing the most, radiates energy. Link to comment Share on other sites More sharing options...
silencer_pl Posted March 6, 2012 Share Posted March 6, 2012 They make me so hungry for this game. Link to comment Share on other sites More sharing options...
Space Voyager Posted March 7, 2012 Share Posted March 7, 2012 Some thought provoking pics (not wallpapers): Some kind of mission preview to see what kind of opposition to expect?https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-1-1.jpg This seems like a normal mission scramble vid and if it is, it probably represents the actual number of soldiers going. This is not three...https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-2.jpg Love this direction cover presentation. I know we already speculated about the colour of the shields. Can it represent the "value", hardness of the cover? Berserker went through the wall - and the shield symbol was red there. Just wondering.https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-3.jpg Nades are in. At the gas station as well, he he he!https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-4.jpg Mmmmmmghhhhhgagaga.https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-5.jpg Some soldiers are specialized, some not. Special trainings, UFO:Aftershock style?https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-6.jpg This item can be used by all soldiers. So there are items that can not - again, specialization.https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-7.jpg Loving these research demands.https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-9.jpg Multiple bases.https://i22.photobucket.com/albums/b348/SpaceVoyager/Za%20net/Capture-11.jpg Link to comment Share on other sites More sharing options...
silencer_pl Posted March 7, 2012 Share Posted March 7, 2012 The red/blue colour is rather distinction for yours / enemy cover. I think I saw yellow colour - that could mean destructible cover as in Full Spectrum Warrior. About specializations - I think every soldier starts with one - might suggest that this is old test build. From what I saw in movie / screens - when you hire soldier you dictate what spec he / she has and you can customize his / her looks. Link to comment Share on other sites More sharing options...
Thorondor Posted March 7, 2012 Author Share Posted March 7, 2012 Mmmmmmghhhhhgagaga.:: Jackpot! Link to comment Share on other sites More sharing options...
Pete Posted March 7, 2012 Share Posted March 7, 2012 SV - check the text at the bottom left of your first image. I bet it's the opening video since it says "Enemy Unknown". Link to comment Share on other sites More sharing options...
Space Voyager Posted March 7, 2012 Share Posted March 7, 2012 I demand the basic internet right to wild speculation! https://i22.photobucket.com/albums/b348/SpaceVoyager/Smiley/swear.gif That said, you are MOST likely correct... Having some remotely gathered intel from the site would be awesome, though. Link to comment Share on other sites More sharing options...
ShadowBlade Posted March 7, 2012 Share Posted March 7, 2012 The last screencap puts in evidence multiple fighter bases will be available. However, they've said a number of times there will only be ONE main base in the original's sense. The GT video sort-of reinforces that by giving the chief scientist an actual name as opposed to just having her in the background. There's more unique-looking characters in other areas of the base, and I'd wager those are named too. It's obvious they seek to make only big base you have special, as opposed to the generic installations of the original game. Link to comment Share on other sites More sharing options...
silencer_pl Posted March 7, 2012 Share Posted March 7, 2012 Well you could look at this that it will make game harder since you will have to take grate care in defending HQ. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 7, 2012 Share Posted March 7, 2012 Weapon "fragments"? So weapons explode or something when you kill their owners? I guess that more or less makes sense, as there's no need to scavenge for ammo since you've got unlimited anyways. Link to comment Share on other sites More sharing options...
ShadowBlade Posted March 8, 2012 Share Posted March 8, 2012 Weapon "fragments"? So weapons explode or something when you kill their owners? I guess that more or less makes sense, as there's no need to scavenge for ammo since you've got unlimited anyways.Wild theory: unlike the original game, in which you researched the alien weapons and used them as they came, it's possible XCOM:EU has you use those fragments to develop human versions. Imagine Terran plasma rifles. That makes more sense than using stock alien equipment, which may not really lend itself to human hands and fingers. Link to comment Share on other sites More sharing options...
Pete Posted March 8, 2012 Share Posted March 8, 2012 Or alien weapons are set to self-destruct when the owner is dead to keep the tech from falling into our hands. Another wild theory Link to comment Share on other sites More sharing options...
Hobbes Posted March 8, 2012 Share Posted March 8, 2012 Or alien weapons are set to self-destruct when the owner is dead to keep the tech from falling into our hands. Another wild theory Or the alien weapon was hit by XCOM gunfire or explosions and it's merely an example of a destructible battlefield. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted March 9, 2012 Share Posted March 9, 2012 Not sure which theory the devs will go with, but the auto-destruct one makes the most sense. Alien hands come in many shapes and sizes, and most X-COM weapons (especially the ones you start with) shouldn't be doing much damage to alien armour/weapons. That said, the "different grips" thing might actually come into play this time around. For example, odds are we aren't going to see any Sectoids with heavy weapons, nor any Mutons with light ones. Link to comment Share on other sites More sharing options...
silencer_pl Posted March 9, 2012 Share Posted March 9, 2012 Well seeing sectoids they move more like apes so I guess moving like that with anything bigger than pistol would be a bit cumbersome. Link to comment Share on other sites More sharing options...
ShadowBlade Posted March 10, 2012 Share Posted March 10, 2012 The jury's still out on the increased animalistic alien behaviours. The Mutons sort of work as big ape-like creatures, but it's a tad weird to have Sectoids skitter around like monkeys of some kind. Might be more realistic that way, though, given those big heads must be really heavy to be carried around on two flimsy limbs only. Link to comment Share on other sites More sharing options...
FullAuto Posted March 27, 2012 Share Posted March 27, 2012 EG preview. Link to comment Share on other sites More sharing options...
ShadowBlade Posted April 1, 2012 Share Posted April 1, 2012 Good find, but not much new there. It's essentially a narration of recent videos. Seems all magazines have to work with the same initial material, so it's unlikely we'll see anything new until Firaxis sends out a second wave of content for the sites to feast on. Link to comment Share on other sites More sharing options...
ShadowBlade Posted April 4, 2012 Share Posted April 4, 2012 New video, but no new material. Link to comment Share on other sites More sharing options...
Space Voyager Posted April 5, 2012 Share Posted April 5, 2012 A nice overview nonetheless. Thanks for posting! Link to comment Share on other sites More sharing options...
Thorondor Posted April 26, 2012 Author Share Posted April 26, 2012 Basically a retread and with no fresh art worth speaking of, but... Link to comment Share on other sites More sharing options...
Space Voyager Posted May 23, 2012 Share Posted May 23, 2012 Some news! https://www.gametrailers.com/video/e3-2012-xcom-enemy/730331 https://www.gametrailers.com/video/e3-2012-xcom-enemy/730333 https://www.gametrailers.com/video/e3-2012-xcom-enemy/730357 Link to comment Share on other sites More sharing options...
Thorondor Posted May 23, 2012 Author Share Posted May 23, 2012 The all-seeing eye of Saur... er, SV!! Lovely, just lovely. Always wanted me some Muton in a jar... :: A few stills: Link to comment Share on other sites More sharing options...
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