Pyro Posted July 30, 2003 Share Posted July 30, 2003 Hi All I was just wondering what others equip there ships with later in the game my personal setting are: 2 Tracking Traser Cannons and2 Techeon pulse cannons for missiles I think the side step missiles, special a tractor beam or a Techeon pulse cannon to disable ships. a repair system too. So whats yours? :yingyang: Link to comment Share on other sites More sharing options...
Jasonred Posted April 26, 2005 Share Posted April 26, 2005 I use a Lightning with Graviton Pulse Drive, Tachyon Pulasars, the lightest armor and equipment.At around max weapon range, the enemy ships will be forced to fly in a straight line to attempt keeping up with your craft. This will let you snipe them while flying backwards with near impunity. Plus money from full salvage is good! Link to comment Share on other sites More sharing options...
Kacen Posted January 11, 2006 Share Posted January 11, 2006 I fly an M-3 Super Avenger with twin phase cannons in the front, a tracking tracer cannon and a gatling laser in the back, two permeator torpedo launchers and two sidestep missiles launchers. For equipment I have the best armor, shields, targeting, and engines. As special equipment I have vector control thrusters(can't live without `em), damage control computer, and cloaking device (I only use it for jumping to hyperspace when I'm severely outgunned and out numbered - it allows me to escape safely.) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted January 30, 2006 Share Posted January 30, 2006 I fly an M-3 "Super Avenger" class strike fighter with VCTs, Damage Comp, and a Cloak. Weaponwise, I equip twin phase cannons and twin tracking tracer cannons. Missiles are usually a mix of permeator and sidesteps, with the sidesteps being replaced by fusion missiles if I'm going base-hunting. Nova Bombs FTW, by the way. Edit: If there's a mission where I know I'm going to face a freighter, I always swap the cloak for a tractor beam. It's remarkably effective at annihilating drones. Link to comment Share on other sites More sharing options...
Mouse Nightshirt Posted April 9, 2006 Share Posted April 9, 2006 S-2 Firestar fan here! 2x Phase Cannons2x TTCs 2x Permeator Missile Launchers1x SS Missile Launcher VCT, Damage Control Computer Why a Firestar? Harder than the pissy wee Lightning, but has the manuverability and, more importantly, speed that I desire over the Super-Avenger. Link to comment Share on other sites More sharing options...
Accounting Troll Posted April 10, 2006 Share Posted April 10, 2006 I always keep a few Lightning IIs, even in late game because they have the best range and manoeverability. I go for twin gatling lasers early in the game because their rate of fire is better than that of plasma cannons. I then upgrade them to twin phase cannons for that extra destructive I need against phantasms. I go for parallax missiles because they are hard to shoot down, which is useful against the well armed, but not too agile phantasm. For special systems, I go for vector controls and advanced ECM pods, as well as the most advanced engines, shields, armour and targeting computers that I have. Mostly I use Firestars in the late stages. I use the same configuration except that I use four phase cannons and three parallax missile launchers. Four phase cannons firing simultaneously is pretty power-intensive, but even a phantasm won't last long against this sort of battering. Link to comment Share on other sites More sharing options...
Phantomflare Posted July 4, 2006 Share Posted July 4, 2006 Agreed. Lightnings are great for long range missions and scouting, as they can out-run a fleet that is after you! I keep 2 of these for this, 3 Avengers for bombing bases and the likes, and the final mission obviously! I then have 4 Firestars for general combat. I outload all these ships with: Enveloping fusion missiles, sometimes permiter missiles.Phase cannons x 2 (or x 4, depending on how accurate i am feeling!) an 2 tractor-tracer cannonsBest shields, engines, sensors, armour, adv ECM, Cloke (*and if i have space, the repair thingy). I end up ramming the smaller ships and kill the pilot, for fun!!! Link to comment Share on other sites More sharing options...
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