Ceberus Posted August 25, 2004 Share Posted August 25, 2004 why i cant buld em ? have all researched up to hammerhead atm Ceberus Link to comment Share on other sites More sharing options...
FullAuto Posted August 25, 2004 Share Posted August 25, 2004 If I remember right, you can't construct them, you just have to find them. Link to comment Share on other sites More sharing options...
Ceberus Posted August 25, 2004 Author Share Posted August 25, 2004 ahh was wondering cuz in ufo you can build the engines self Ceberus Link to comment Share on other sites More sharing options...
FullAuto Posted August 25, 2004 Share Posted August 25, 2004 It's been a while since I've played it, but as I say, if I remember right, the only way to get them is to salvage them from USOs. Link to comment Share on other sites More sharing options...
BladeFireLight Posted August 28, 2004 Share Posted August 28, 2004 For some reason this works on the Playstation version, but not the pc. There is a place in the data files for construction of the IBA but the game never turns it on. I think this is a research bug as the UFOPedia implies that you can build them. -Blade FireLight Link to comment Share on other sites More sharing options...
inteck Posted December 6, 2004 Share Posted December 6, 2004 I'm afraid that it is a bug. I asked about this last year and was informed of it. The best we can hope for is that someone will be able to make an editor to modify the research tree and what it does/what it gives you. Scott Jones over at his site made a mention that he might make future plans for doing this, but so far hasn't inluded anything in his tools for doing it. What I do is a simple work around....I begin a ufo game and research Ion beam component equivalent (and nothing else)at the start and get the ability to produce the engines.(this method works for just about anything ufo engines, navigation even weapons). This will give me the ability to produce its equivalent in ufo. I then copy the file that says I have the ability to produce the item to TFTD file(the designers didn't even bother changing the bit offsets so they are exaclty the same in both games) this lets me produce the accelerators There are other bugs in the game. The almost worthless tank/gauss cannon (tank/laser from ufo) has arming errors and the almost equally worthless craft gauss cannon (craft laser cannon) have been made to fire VERY limited gauss ammo which does very little damage and takes up valuable space. Unfortunately, unlike ufo, you cannot modify either of these weapons to the statistics (limitless ammo) of what they were in ufo. Current programs will change the flags, but you will quickly find both weapon systems trying to arm themselves even though you have the flags to require no ammo. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 7, 2004 Share Posted December 7, 2004 It sounds like it would be very easy to patch the ion beam accelarator bug, anyway. Link to comment Share on other sites More sharing options...
BladeFireLight Posted December 8, 2004 Share Posted December 8, 2004 it's just a mater of changing a 0 to a 1 in the right place of the file. a simple script could be written to apply such a patch using sdump I have thought or writing an autopatcher to fix any research bug in TFTD. it just checks the files after combat and updates research and production based on what should be there. I will have to see. now that I have my computer ready to run xcom again I may feel in the mood to do this. just dont hold your breath. -Blade FireLight Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 8, 2004 Share Posted December 8, 2004 I can hold my breath for two and a half minutes. Will that be enough? *BB starts to turn blue* Link to comment Share on other sites More sharing options...
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