Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 Gillmen too I think, but they are gauss fodder though. :devil: Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 Auto-Fire is a must three shots for less than a snap shotand with my guys accuracy they need it... Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 For Lobbies take blastas and thermic lances for the front line guys and give your snipers sonic cannons. The blasta is weaker but you can realistically fire twice in one turn with it and therefore deal more damage. Lances can usually take them out in one hit and are good for storming subs and other tight places. Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 You need a calcinite and a gillman for thermic lance right?havent got to sonic weapons yet Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 I think it's gillman corpse and live or maybe dead calcinite for the lances. The sonic weapons go in order from weakest to most powerful, can't jump straight to the heaviest like in UFO. So pistol, blasta, cannon, then craft cannon. But since the weaker guns can fire faster they are fairly even in terms of effectiveness. Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 Shoot, having my base attacked in the first two weeks may prove to be an advantage, because I have a live Calcinite in storage, though ever fearful of the dreaded research bug... Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 NKF has a guide on his webpage. Run a search for it in the forums. I think it has it's own topic several pages back. Good luck with the game. Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 yeah luck... lots of luck... considering my guys accuracy sometimes... Link to comment Share on other sites More sharing options...
NKF Posted July 21, 2004 Share Posted July 21, 2004 Accuracy woes? Train it up by blowing your enemies to bits with sonic pulsers! Trust me, it doesn't make sense, but the game treats any hit you score with a grenade as if you'd scored it with a gun. Lobstermen are real suckers for the thermal shok bombs. They take half damage from everything else, but take normal damage from stun. Amazing what a simple magna blast grenade can do to an unconcious lobsterman. If you're incredibly patient, gas cannons with HE shells are just as effective as sonic pistol rounds on a shot-per-shot basis. I kid you not, I ran a damage comparison and they achieve almost identical damage levels, only the GC-HE shells had a much bigger chance of scoring some damage. But trust me, you're far better off with a more reasonable weapons, like a sonic cannon or a drill. By the way, for any large terror unit in general, consider using area effect weapons. Under armour is always the weakest point on a creature (Except probably your Sonic/PWT Displacers) and explosive type weapons (which include shok bombs) always attack under-armour. As for the page Jman4117's talking about: https://www.geocities.com/nkfarma/temporary/trtbag.html - NKF Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 Lol.....forgot about the stun bombs working so well on the Lobbies Gas cannon HE is awesome again the large terror units. Generally kills in one shot. :devil: GO EARTH TECH! Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 I suppose those aliens better pray that itll be a long time before I get sonic pulsars(right after I finsh the shok bombs ) then... nadespam! (from natural selection, its when you launch nades. over and over and over and over till you run out of nades Link to comment Share on other sites More sharing options...
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