kai Posted May 3, 2004 Share Posted May 3, 2004 Can anyone tell me which aliens in TFTD are the opposite of whichever aliens in Enemy Unknown? I know that the aquatoids are the equivelent of the sectoids and the lobstermen are the equiveleint (pardon, typing with not enough caffiene) but there are ones that I am unsure of, like are biodrones the equiv to the chrysallid? Link to comment Share on other sites More sharing options...
Jman4117 Posted May 3, 2004 Share Posted May 3, 2004 Aquatiod = SectiodLobsterman = MutonTaslof (sp) = EtherealGillman = a Floater with a little psi and no floatingTentaculat = ChrysalidTriscene = Reaper with a gunBiodrone = tiny Cyberdisk with an UBER snapshot The rest are pretty original.....If I didn't miss a few Link to comment Share on other sites More sharing options...
Fox Posted May 3, 2004 Share Posted May 3, 2004 Posted by FoxGillmen = Floaters, except for Floaters can... float.Aquatoid = SectoidTasoth = Ethereal, except Tasoth's are harder to killLobsterman = Muton, except Lobstermen are seemingly harder, and have a H2H attack. You could kill a muton with terrestrial weapons... you cannot kill a lobsterman with darts, well I guess you COULD but come on.Triscene = cross between Sectopod/Reaper (deadly combo)Tentaculat = Chryssalid EXCEPT THEY CAN FREAKIN FLYBio-Drone = Cyberdisc except the snapshot accuracy is rediculously high, and they are smaller and harder to hit.Xarquid = Celatid, but in my experience it is more damagingHallucinoid = Silicoid, except the Hallucinoid can fly That leaves the Deep One and Calcinte with no real equals... the Calcinte is similar to the Silicoid and Reaper I suppose... and the Snakeman has no real equal... I guess it is equal to the Gill Man in some aspects... I... I... can't finish this I've dug myself in a hole. I wrote this in the apoc forum, for some reason. Link to comment Share on other sites More sharing options...
kai Posted May 3, 2004 Author Share Posted May 3, 2004 Thanks for clearing that up Link to comment Share on other sites More sharing options...
Neorapsta Posted May 4, 2004 Share Posted May 4, 2004 I think you'll find the Tentaculat is a mix of floater and Chryssalid. I find the Calcinite is is equal of the chryssalid because of its killer H2H. Gill Men, are the snakemen I think. While the Deep Ones are just Civvies gone wrong. Link to comment Share on other sites More sharing options...
NKF Posted May 4, 2004 Share Posted May 4, 2004 You'll probably find that deep-ones more closely resemble a rather underestimated alien shaped like a kidney that accompanies our favourite green clad bruisers. They're just souped up and ramped the effects of the weapon up a little. The hallucinoid resembles a reaper with floating ability and a heck of a lot of armour (even more than lobstermen, but it doesn't get the massive 1/2 damage reduction modifier). Aquatoids are obviously related to sectoids. They just get overall better stats. Gill-men actually resemble sectoids in function in that low ranking units don't have psi, but high ranking units do. Not exactly interchangeable with snakemen or flight-less floaters, as gill-men are much more competant. Lobstermen are a mean combination of the all the 1/2 damage modifiers featured by the sectopods (only improved so that more damage types are halved), and the melee attack of a reaper all bundled into a Muton-like alien. Apparently they've also taken on the importance of the ethereals... odd, onsidering that these units are primarily grunts. Tasoth are just ethereals sans the ability to walk through the air but with much greater mental powers. Pity their massive health, which is greater than the lobsterman, isn't that well protected. Can kill one with a well placed autoshot or two from a gauss pistol. Calcinites - as mentioned are chryssalids in spirt, but with a direct damage attack rather than an impregnation attack. Tentaculats - eh, a levitating chryssalid. A horrible alien made worse. Has some very imperssive front-armour for a normal sized alien. Good thing they don't appear as frequently as chryssalids do. Biodrones are Cyberdiscs Lite with a brilliant accuracy modifier. They also borrow the ridiculous ground burning ability that acts as an early-warning system from the other underestimated unit in the ridiculous terror unit duo that accompanies Mutons. Triscene and Xarquids are slightly identical in function, but they differ in physical builds and weapon types and mobility (xarquids can float). Xarquids have quite heavy armour for an alien, and so do the Triscene (but they have a serious chink in their underside that's easy to exploit). They are sort of like a morbid mating between a sectopod(for its weapon and partially for its exterior armour) and a reaper, you might say. - NKF Link to comment Share on other sites More sharing options...
M. Hoz Posted May 6, 2004 Share Posted May 6, 2004 You'll probably find that deep-ones more closely resemble a rather underestimated alien shaped like a kidney that accompanies our favourite green clad bruisers. They're just souped up and ramped the effects of the weapon up a little. You mean the Celatid? Link to comment Share on other sites More sharing options...
Jman4117 Posted May 6, 2004 Share Posted May 6, 2004 Yep. The celatid has a plasma type attack that arcs like a grenade. The deepone has the same thing expect it is high explosive. Link to comment Share on other sites More sharing options...
cyrus Posted May 8, 2004 Share Posted May 8, 2004 High explosive? I thought it was some acidic substance. Link to comment Share on other sites More sharing options...
NKF Posted May 9, 2004 Share Posted May 9, 2004 I think the ufopaedia mentions an electric attack. When mind controlled, the icon for the weapon suggests it's some form of sonic weapon. True enough, since it looks like a sonic beam (No, I don't know why sound is green). Curiously enough, it's also the only legal sonic weapon in the game with an autoshot. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 19, 2004 Share Posted May 19, 2004 additional point that all youse missed out: bio-drone explodes when on ground. so if you want a "corpse" so to speak, you'd better get it while its in the air or it'll (the corpse) will get destroyed. i once saw the biodrone corpse survive an explosion tho... Link to comment Share on other sites More sharing options...
NKF Posted May 19, 2004 Share Posted May 19, 2004 Well, even in UFO, a cyberdisc will leave behind a corpse if: 1. It's not on ground level. The detonation will occur on the level it was at before it was killed, but the corpse will drop right down to the ground (often before the explosion occurs). 2. It dies but does not detonate (rare but possible. Usually with single-shots) Melee attacks don't detonate the explosives in Biodrones. - NKF Link to comment Share on other sites More sharing options...
ShadowBlade Posted May 19, 2004 Share Posted May 19, 2004 It's quite hard to force a Cyberdisk or Biodrone to unconsciousness, most of the time they just blow up, killing themselves and nearly everything standing close enough to ground zero. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 20, 2004 Share Posted May 20, 2004 do stun/small launchers work? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 21, 2004 Share Posted May 21, 2004 Cyberdisks/Sectopods die if stunned. If you hit them with a small launcher, it's an instant KO. You can't catch them alive; the only way to add them to your UFOpedia is to capture alien Medics and gain the relevant information through them. This can be done by saving/loading until they give you the info you want (Medics give you a random alien repotr), researching all the other aliens beforehand (guarentieing you will get the info you want), or just capturing lots and lots of Medics and researching all of them. Link to comment Share on other sites More sharing options...
ShadowBlade Posted May 23, 2004 Share Posted May 23, 2004 I didn't know that, nice information, Bomb Bloke. Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 24, 2004 Share Posted May 24, 2004 i ment biodrones Link to comment Share on other sites More sharing options...
NKF Posted May 24, 2004 Share Posted May 24, 2004 Well, I've knocked it out with a thermal tazer, if that's any help. - NKF Link to comment Share on other sites More sharing options...
cyrus Posted May 29, 2004 Share Posted May 29, 2004 Early in the game (well not that early, cause biodrones accompany Tasoths), when I still had no alien weaponry, biodrones often fell unconscious after some successful hits, so not only stun weapons work(and that is logical). Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted May 31, 2004 Share Posted May 31, 2004 strange, when i hit the biodrone, it exploaded, screamed, killed a civvie next to him who was on a rail(it was in mid air) and when i got to it, it was unconcious....btw, the explosion counted as my killing a civvie if anyone was interested... Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 I just killed a tank sized squid! I just saw the damn thing with my first guy out of the craft,I managed to kill it with like 15 gauss rounds and a tank bolt...if the maps full of those... :dead: Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 ooooo....A Xarquid (sp) those are rather nice. Killer reaction fire and pretty good armour. A real beast of a terror unit. Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 Wait, I was underwater, but The thing let me shoot at it before I moved my second guy into its losit missed (stupid alien!)then it ran.. right into my tank Subsea Lab terror missions would be cool, but then we get the same problem, lots of zombies from chrysalids (in this case tenctaculars)A tip for island terror missions: The hotels burn really good, how do I know? Ive tried it ehhh I think I shot down a terror sub, who do xarsquids work with? Link to comment Share on other sites More sharing options...
Jman4117 Posted July 21, 2004 Share Posted July 21, 2004 I think it is the underwater unit for the Lobstermen. Link to comment Share on other sites More sharing options...
Alien-Bait Posted July 21, 2004 Share Posted July 21, 2004 great, gauss weaps with lobbies :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: :dead: Link to comment Share on other sites More sharing options...
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