Lysear Posted May 10, 2011 Share Posted May 10, 2011 OMG you nearly killed "maddog" guess he has some time to recuperate nice mission BB seriously heavily damaged that ship, especially seen as mine was fully intact lol Link to comment Share on other sites More sharing options...
The Veteran Posted May 10, 2011 Share Posted May 10, 2011 JFish!!! Hello stranger, where have you been Lysear, make sure everyone knows he's your avatar so he doesn't get the high risk jobs lol Oh and let me know when you fancy some two-sides as we really should get started on our new game soon Link to comment Share on other sites More sharing options...
Lysear Posted May 10, 2011 Share Posted May 10, 2011 Oh he isnt my avatar, he is just a pure legend Pat o cake is my avatar just made colonel too ^^ and yeah i reckon ill be up for a few hours later tonight (no night shift) from around 10 when the wife goes to bed Link to comment Share on other sites More sharing options...
NKF Posted May 11, 2011 Author Share Posted May 11, 2011 Came to do the routine daily check and noticed this thread was closed. Since no reason was left, I've re-opened it. Strange. Anyhow, on with the show. I know we clip through the turns in the UFO AAR, but we've nearly done a complete revolution in 2 - 3 days! Should we hire more vict - er - commanders? - NKF Link to comment Share on other sites More sharing options...
The Veteran Posted May 11, 2011 Share Posted May 11, 2011 It was closed? that's odd... Meh go figure. I reckon we may as well stick with the current lineup for this playthrough but if we do another one we could always look for more participants for that one... Link to comment Share on other sites More sharing options...
silencer_pl Posted May 12, 2011 Share Posted May 12, 2011 I'll do my turn on saturday morning - if you Vet are up for the round feel free to go. Link to comment Share on other sites More sharing options...
NKF Posted May 12, 2011 Author Share Posted May 12, 2011 Just getting some soundings now that we've progressed reasonably well into the game about How everyone feels about the weapon themes so far, and if we need to revise or change anything. The cannon team seem to be getting poor to average in results, but are doing all right despite the odds. The introduction of Power Suits is helping a little, though I suspect the flying suits will add an extra edge to the team. The pistol/grenade team seems to have jumped back on their feet and seem to be doing better than ever, especially now that we've had a chance to test them against the Mutons with fairly good results. We haven't done a lot of rocket missions. At least I haven't tried them yet, but the few that have sounded like tons of fun - if a bit messy. I must give them a go, especially now that power suits are more readily available. - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 12, 2011 Share Posted May 12, 2011 Regular pistols are rubbish, but the upgraded versions aren't to be sniffed at. Unfortunately cannons just aren't all that great, but the entire point is to enforce a handicap, and rapid-fire HE is always fun. On the other hand... I sorta suspect I'll find myself avoiding their use whenever I can... Link to comment Share on other sites More sharing options...
Lysear Posted May 12, 2011 Share Posted May 12, 2011 Wouldnt the stun launcher be classed as a cannon type weapon? maybe have 1/2 a squad with stun and 1/2 with cannon-HE then use stun and kill tactics, But as we have HWD we could always break out those guys for the weaker races (sectoids,floaters and snakes) and leave the others to take out the big guns. Maybe transfer the veterens from fort cannon to other bases and leave a rookie squad to deal with the cannon missions? Im assuming the rocket squad are still viable against the elite aliens (muties and eths)? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 12, 2011 Share Posted May 12, 2011 Small rockets are not really that great against Mutons, but large ones are feasible. Against Ethereals... well, if nothing else, I'm sure it'd be fun to try!! Link to comment Share on other sites More sharing options...
The Veteran Posted May 12, 2011 Share Posted May 12, 2011 Surely Ethereals aren't all that resistant to physical damage are they? Their obvious strength is mental afterall, I've never been scared of them other than what they can do to my men with the psionic abilities... Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 12, 2011 Share Posted May 12, 2011 You can compare 'em here. In a nutshell, though, the only "master" race that beats them in any stat at all would be Mutons, that stat being health (they have ridiculous amounts of it, they're about on par with Tasoth/Lobstermen). Ethereals have massive amounts of TUs/accuracy/armour/reactions/etc. Except for armour, they even outclass their terror units, the Sectopods (who have the best armour stat out of all UFO/TFTD races). But yeah, I was referring to what happens when the Ethereals are guaranteed to mind control a guy with a rocket launcher. Link to comment Share on other sites More sharing options...
NKF Posted May 13, 2011 Author Share Posted May 13, 2011 Check out the Snakeman TUs and Reaction scores. No wonder I like leaving their bases for the supply ships. One other useful table for comparison is their resistance/vulnerabilities to the various damage types: https://www.ufopaedia.org/index.php?title=Damage_Modifiers I must admit this table is much more useful in TFTD than it is in UFO, as all it points out is that the Mutons resist AP and Ethereals resist stun and incendiary, and we're mostly going to be throwing explosives, lasers and occasionally plasma at them, which do normal damage. - NKF Link to comment Share on other sites More sharing options...
Lysear Posted May 15, 2011 Share Posted May 15, 2011 *Prods Vet* stop killing zombies and focus those guns on some aliens Link to comment Share on other sites More sharing options...
The Veteran Posted May 15, 2011 Share Posted May 15, 2011 Is it my turn??? I'll go and get it done now but I've not long woken up so expect high casualties lol Link to comment Share on other sites More sharing options...
Lysear Posted May 15, 2011 Share Posted May 15, 2011 Nice mission Vet shame about shigeru but he will get a decent burial. i think it would be wise to get a couple of bases taken out soonish too. Still no ethereals turned up yet so at least thats ok for now Link to comment Share on other sites More sharing options...
The Veteran Posted May 15, 2011 Share Posted May 15, 2011 Thanks man, it is a shame about the casualty but as we wer faced with a foe from the get go it was just some lucky reaction fire from the Floater that did it... Link to comment Share on other sites More sharing options...
NKF Posted May 16, 2011 Author Share Posted May 16, 2011 Just finished my mission and am in the middle of resizing the screenshots. Also gave my first spin of the Fireworks team - and I want to say one thing: Because of the high probability of (indirect) friendly fire, Fireworks can't continue to operate on Personal Armour alone. It desperately needs Power Armour or Flying Suits. Just had one friendly-fire loss to a rocket that flew miles away from its target. Sad thing is, the victim actually gave the shooter a wide berth, and the shooter actually achieved this same stunt twice in a row. I suppose the victim might or might not have survived with power armour, but it would've helped softened the blow a little. Oh well, was a fun trial all the same. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted May 16, 2011 Share Posted May 16, 2011 One thing I learned while operating with Rocket Lunchers - never do a snap shot with a rookie, specialy those with less than 60 acc. Link to comment Share on other sites More sharing options...
The Veteran Posted May 16, 2011 Share Posted May 16, 2011 Not too shabby NKF, I continue to respect those who have a go with the Fireworks team but each time I see them in action I become more convinced that they're completely counter productive... Even with better armour they'll never have better weapons and the life expectancy on the team will remain very low while their infrequent outings will make veterans in the base a real luxury. For me, Fireworks seems like a bit of a waste of space, time, money, resources, you name it. Fort Cannon is challenging but it remains fun, both to play and read. Fireworks seems like more of a chore than a challenge. I'll certainyl be continuing to bounce between Orchard and Cannon for the remainder of the game. Just hope I don't get lumbered with a Fireworks base defence or it'll be straight to the lifeboats to scuttle the place lol Link to comment Share on other sites More sharing options...
Lysear Posted May 17, 2011 Share Posted May 17, 2011 All done on my end Built a workshop in Orchard (to create a supply of plasma pistol clips with the spare elerium that they can capture and also replace some armour without it having to be shipped in). Lost another power suit, sometimes they just dont hold at all, but pats seemed to save him this mission and he is taking a short break in the infirmary ^^ Link to comment Share on other sites More sharing options...
NKF Posted May 17, 2011 Author Share Posted May 17, 2011 Great job on that one. If it turns out the floaters were building a base, I vote we go on an obliteration spree and blow up all the other bases and keep that one. I quite enjoy floater supply ship raids to be honest. The Veteran: The Orchard and Fort. Cannon teams are certainly more entertaining, and present a decent challenge. Fireworks is an excellent example of damage control. But really that's what makes it a unique experience compared to the others. They'll be quite necessary when we're up against Ethereal missions with Sectopods if we haven't yet developed our psi corps. - NKF Link to comment Share on other sites More sharing options...
silencer_pl Posted May 17, 2011 Share Posted May 17, 2011 So when do we draw straws who should be the lucky one and destroy the sectoid base? Link to comment Share on other sites More sharing options...
The Veteran Posted May 17, 2011 Share Posted May 17, 2011 Nice work Lysear, now get your butt online so I can slap you silly in TTS! I quite fancy doing another base mission but I'd rather not take on the Sectoids lol Get a good Psi squad with a few psi-amps first at the very least! There are 3 bases aren't there? What's the third? Link to comment Share on other sites More sharing options...
silencer_pl Posted May 17, 2011 Share Posted May 17, 2011 Muton is in South America if I recall. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now