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Dodge Formula


Abulafia

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Slightly surprisingly, for Aftershock, Dodge works in a pretty logical fashion, it turns out. I admit being slightly surprised it works at all, and thanks go to Okim whose observations of shooting at his super-dodgy cultists gave me the incentive to test properly.

 

Dodge works as the direct opposite to shooter skill, so the target's dodge skill modifies the range and accurate range of a weapon exactly like shooter skill, except it lowers values rather than raises them.

 

What this means is, like shooter skill, dodge affects lower accuracy weapons more than high accuracy ones. In fact, with a high enough dodge skill, weapons below a certain accuracy can't actually hit you. Also shooter skill and target dodge skill neatly cancel each other out - a superheroic shooter firing at a superheroic dodger has exactly the same hit chance as an average shooter firing at a target with average dodge.

 

Minimum weapon accuracy required to be able to hit vs. target's dodge skill:

  • Good 5%
  • Very Good 10%
  • Excellent 15%
  • Heroic 22%
  • Superheroic 27%
  • SH+1 34%
  • SH+2 41%
  • SH+3 48%
  • SH+4 55%

 

The ugly numbers bit:

 

Dodge uses the same co-efficients as shooter skill i.e.

 

  • Awful 0.907029478
  • Poor 0.952380952
  • Average 1
  • Good 1.05
  • Very Good 1.1025
  • Excellent 1.157625
  • Heroic 1.21550625
  • Superheroic 1.276281563
  • SH+1 1.340095641
  • SH+2 1.407100423
  • SH+3 1.477455444
  • SH+4 1.551328216

 

 

Target dodge skill reduces range FLT and accuracy FLT by (S-1)*Ra

 

Where S=the skill co-efficient and Ra=original range FLT

 

So an average rifleman shooting an M4 carbine (Range FLT = 40, Accuracy FLT =22) at a target with Superheroic dodge skill will calculate the attack with (1-1.27628)*40 = 11.05 subtracted from both Range FLT and Accuracy FLT.

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