necroant Posted February 21, 2011 Share Posted February 21, 2011 Is there any way to port UFOEU sprites(weapon and unit ones to be precise) into TFTD, replacing it's own ugly ones? Lobsterman -> Muton, vacuum cleaner Coelacanth -> tank etc? To play new missions and increased difficulty level with old tasty pictures? Link to comment Share on other sites More sharing options...
NKF Posted February 21, 2011 Share Posted February 21, 2011 I'm kind of partial to the half-track Coelacanths! But hey, tanks are great too. Bomb Bloke's toolkit collection has just what you need: https://www.strategycore.co.uk/files/index.php?dlid=683 It has a tool to unpack and pack UFO sprites into TFTD sprites. Just be mindful that the two games use entirely different palettes, so the results may not always be very desirable by immediately plugging the sprites in TFTD after extracting them from UFO. - NKF Link to comment Share on other sites More sharing options...
necroant Posted February 21, 2011 Author Share Posted February 21, 2011 Toolkit looks very helpfull, but i don't have java installed so i cant actualy perform a sprite conversion as discribed in manual. But, looking at the screenshots i can say that at least an autor of the toolkit already done this before, so can anyone share with me already converted hybrid sprite set, or at least the instruct me how to install java engine needed to use the utilites? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 22, 2011 Share Posted February 22, 2011 Can't really provide any better instructions for Java then the ones included on the installation page I've already linked to. Anyway. https://www.strategycore.co.uk/files/index.php?dlid=788 Link to comment Share on other sites More sharing options...
necroant Posted February 22, 2011 Author Share Posted February 22, 2011 Looks delicious, thank you. Now i think i can bear playing TFTD and even take some pleasure upd:There's something wrong.If Calcinite is replaced with Cryssalid, then resulting "sterile Cryssalid" leaves floater corpse when droping dead.Similar thing hapen if soldier in personal armor dies - he leaves power armor-looking corpse. Deep ones, whom i decided not to change at all, leave purple corpses i cant identefy(possibly from some TFTD terror unit i've never encountered so far) Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 23, 2011 Share Posted February 23, 2011 All the corpse sprites go into one single image archive file, in together with all the other objects that can appear on the ground (eg guns, grenades, and so on). Each unit produces a certain type of corpse object when killed. The pack contains a direct conversion of the item image set, but the corpses don't directly map to those from the other game - hence the mismatches. If you installed Java you could dump the image archive yourself and reorder it, but I suspect it'd be easier for me to do it myself and email you the result then it would be to explain the process to you. I specifically need to know which units you've replaced with which in order to do it. Link to comment Share on other sites More sharing options...
necroant Posted February 23, 2011 Author Share Posted February 23, 2011 If you installed Java you could dump the image archive yourself and reorder it, but I suspect it'd be easier for me to do it myself and email you the result then it would be to explain the process to you. I specifically need to know which units you've replaced with which in order to do it.I had installed java, but still can't tell head to tails in your toolpack. So, no matter how much it pains me to admit it, you are right, im dumb . So, i replaced following units:Aquatoid -> SectoidBiodrone -> CelatidCalcinite -> CryssalidGillman -> SnakemanLobsterman -> MutonTasoth -> EtherealAquanafts -> XCom troopersTriscene -> SectopodCivil_1 -> CivFCivil_2 -> CivMZombie -> ZombieTank01 -> Tanks btw, what are *.xpc and *.xta files for? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 24, 2011 Share Posted February 24, 2011 It's simply the case that I'd have to do a fair bit of typing to determine what you already know about the command prompt, explain the commands you'd need to perform, files you'd need to rename, and so on... No offence intended. Anyway, extract this straight into your game folder: UFOtoTFTDitems.zipI haven't specifically tested it, but it should be about right. My intention was to write a program to deal with all this (or rather, to con Zombie into writing one), but no one was interested so I never got around to it. You're probably the first person (other then myself) to perform a unit conversion on this scale. Neither XPC nor XTA files ring a bell with me. At first I thought they'd have something to do with XcomUtil, but a search didn't turn up any matches in my game folders (I have lots of UFO/TFTD installs...). Google suggests XPC is used by some Action Replay devices or 3D modelling programs. XTA seems to be similar to XML. I'd need some more info on where you saw these files and what their names were to come up with anything further. Link to comment Share on other sites More sharing options...
necroant Posted February 24, 2011 Author Share Posted February 24, 2011 Thank you very much, everything looks pretty good now.both .xta and .xpc files was in the folder of TFTD when i installed it. Deleting those do nothing to game. Funny thing is names of the files match those we are tinkering with, for example TASOTH.XTA and TASOTH.XPC. Link to comment Share on other sites More sharing options...
NKF Posted February 24, 2011 Share Posted February 24, 2011 Just a guess, but the XTA and XPC look remarkably like TAB and PCK with an X in front of them. Think they're backups of the sprites for whatever utility you may have used? What about the more recent XComutil beta Bladefirelight's working on? That might use them. - NKF Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 24, 2011 Share Posted February 24, 2011 Yeah, that's what they'll be (was a head-desk moment when I saw necroant's reply). Some of my installs should include XCU 9.7 stuff but that doesn't really mean anything. That's the most likely source, though I've no idea why it'd try to back up those particular files... Link to comment Share on other sites More sharing options...
necroant Posted February 24, 2011 Author Share Posted February 24, 2011 Anyway, extract this straight into your game folder:I'm sorry to say this, but now the tactical mode crashes as soon as any corpse is generated. Either file you edited is responsible, or my crude hands. Did you tested it yourself? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 25, 2011 Share Posted February 25, 2011 Odd, you said it was working before... But I see what I've done; I forgot to set a 4-byte TAB record size for the image pack that deals with objects on the ground. I've replaced the above download file with a somewhat fixed version. Link to comment Share on other sites More sharing options...
necroant Posted February 25, 2011 Author Share Posted February 25, 2011 Odd, you said it was working before... But I see what I've done; I forgot to set a 4-byte TAB file for the image pack that deals with objects on the ground. I've replaced the above download file with a somewhat fixed version.I *presumed* it was working, after all you do know what you are doing. Now i've made some checking first, and it seems runing nice and smooth. Thank you very much, you wasted a lot of time on a thing nobody but me probаbly will enjoy, it's most appreciated. Is the're anything more i can say, or do to express my gratitude? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted February 25, 2011 Share Posted February 25, 2011 Hey, one person enjoying it is an infinite increase over my previous tally of zero. Let me know if you have any more problems. I did a quick test before uploading that last file and noticed some shading issues; don't be surprised if I upload another copy tomorrow. Link to comment Share on other sites More sharing options...
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