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Was this a glitch or something?


CapnKill

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What setting are you playing on? Superhuman would have seen you dying after one shot, but it's possible on lower settings to have glancing blows - well, I like to imagine my men have little cuts, grazes and slight burns anyway >:]

 

I'm sure womeone will weigh in with the mathematics shortly.

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Like AP and Laser, Plasma can do between 0% - 200% of its listed damage. Soldiers in coveralls take full damage from plasma. Assuming all three shots were dealt at very low damage rolls, it's theoretically possible.

 

It happens easily enough with single shots, but the odds of it happening with three shots in succession would be very high. To just have the soldier stunned was a lucky fluke!

 

- NKF

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To clarify, soldiers take full damage from plasma, minus their armor values. They wear kevlar under the coveralls, which does offer some (very minor) protection - 8 points on the sides.

 

The Heavy Plasma has a base damage of 115. Each shot rolls for 0-200% of that, giving about a 3.5% chance of failure to punch through that side armor. The odds of taking three consecutive shots without damage are about 0.004%... which is 1 out of 25,000.

 

Difficulty doesn't affect how damage works, but it does make aliens more likely to hit you (more accuracy/TUs/reactions), and you'll also come up against Heavy Plasmas earlier.

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  • 7 months later...

I have an idea. As the random generator gets its seed from the operation system time, the close plasma shots (short time) had the same seed therefore the same "random" value. As the first was too weak to penetrate armor, the others were as well.

 

Lots of games have bugs related to bad randomising. When I tested compilers and the functions, I found interesting things. If the compiler is already buggy, any program made by that can be but buggy.

 

Currently real random number generation does not yet exist in informatics. Research is revealing certain quantum mechanic effects which can be exploited for computers in the future.

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