slayerjerman Posted July 15, 2010 Share Posted July 15, 2010 I've managed to extract nearly all the art files and such, but noticed I was missing the projectile/bullet sprites. I've got the "hit-effect" sprites when a projectile/bullet hits a unit. Any ideas? Link to comment Share on other sites More sharing options...
j'ordos Posted July 15, 2010 Share Posted July 15, 2010 Those are not kept in images but created on-the-fly to save the trouble of creating an image frame for each of the possible angles the bullet could travel in. Link to comment Share on other sites More sharing options...
slayerjerman Posted July 16, 2010 Author Share Posted July 16, 2010 Those are not kept in images but created on-the-fly to save the trouble of creating an image frame for each of the possible angles the bullet could travel in. Wow really? Becuase I could have sworn the green plasma shots fired from plasma rifles looked like a sprite projectile as do the missles, perhaps they are reusing the missle FLOOROB sprite. Well crap. Link to comment Share on other sites More sharing options...
j'ordos Posted July 16, 2010 Share Posted July 16, 2010 There's a thread about it here: https://www.xcomufo.com/forums/index.php?sh...1&hl=bullet, showing some images of the bullets, but it's at xcomufo and you have to register. Link to comment Share on other sites More sharing options...
Volutar Posted March 21, 2011 Share Posted March 21, 2011 They are stored in EXE.Bullet trails are actually a strings, formed with particle images (3x3 pixels), drawn along fire path (with correct Z order and shade part). Link to comment Share on other sites More sharing options...
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