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Much of their theory of fun was founded during the making of Diablo, and the result was a two-year transformation from an X-COM-inspired, turn-based roguelike that probably wouldn’t have been more than a cult hit into a high-speed, Skinner-box slaughterfest with a then-groundbreaking multiplayer component that rewrote roleplaying game rules forever. Those Great Guys Who Just Love Making Videogames certainly earned their success.

 

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RPS' Alec Meer considers the merits of Stay Awhile And Listen, an e-book by David L. Craddock chronicling the origins of a certain Blizzard.

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Strategy Informer's Michael Westgarth approaches the thorny subject of war and how the involvment of particular participants is portrayed in games in his article Russia in Videogames - Who's the Real Enemy?

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