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we have David Heath, the founder and owner of Lock N' Load Publishing, on the show. We discuss a variety of topics from the founding of Lock N' Load to the company's venture into digital games. We discover some surprising information such as how Matrix Games got its name and upcoming additions to future games
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We have Stephen Grammont, the founder and owner of Battlefront.com, on the show. He's the man behind the legendary Combat Mission series that started all the way back in 2000 with Combat Mission Beyond Overlord. During the interview we dive into the history of the Combat Mission franchise, discuss the company's latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now.
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Eurogamer's Wesley Yin-Poole writes about the state of Star Citizen as it turns eight years old.

 

"You're not really asking about what is being worked on Squadron 42, you really just want to know when it will be done," Roberts said.

 

AHAHAAAHAHHAH, he sounds disappointed. After eight years of development, I couldn't care less about what everybody is working on. Have it done or call it quits.

 

Danivus' "jpegs" line is in reference to the sale of virtual spaceships you can't actually fly in-game. Star Citizen has raised an astonishing $314m from nearly three million people since launching as a crowdfunded project in 2012, and the money continues to roll in: according to the official website, Star Citizen generated over $3m in September. Drilling down further, $236,775 was made just yesterday, 9th October.

 

Mind-boggling. jester.gif

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