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Interesting article. I wonder how much of it will come true and whether the algorithms could lead to actual AI. Which I definitely hope we never achieve.

 

@SV: it's what we more readily think of, isn't it? Self-aware AI. But we'll have problematic episodes well before that. The extent of reliance upon any automated system that is essentially treated like a black box by us (i.e. "it just works") will make us less likely to think about what it is we're using before we use something going forward.

 

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In other interesting stuff:

 

https://www.youtube.com/watch?v=1AXhqt-RiXg

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@SV: it's what we more readily think of, isn't it? Self-aware AI. But we'll have problematic episodes well before that. The extent of reliance upon any automated system that is essentially treated like a black box by us (i.e. "it just works") will make us less likely to think about what it is we're using before we use something going forward.

 

VERY true. I was stunned by the readiness to NOT understand what goes on under the hood. In essence, there are still deterministic laws governing the algorithms (as far as I know) so things should be clear and predictable, however hard to calculate.

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https://assets.rollingstone.com/assets/2016/article/how-brothers-behind-myst-reunited-to-create-obduction-mysterious-new-virtual-reality-world-20160707/247749/medium_rect/1467924507/720x405-RobynRandMiller-1401x788.png

 

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Rolling Stone's Heather Newman writes about how the brothers behind Myst have reunited to create a new VR world.

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https://www.wargamer.com/assets/BlogPosts/_resampled/CroppedImage1140600-SetWidth1140-kings-of-war-orcs-goblins-vs-twilight-kin-abyssal-dwarfs.jpg

 

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The Wargamer's Joe Robinson interviews Richard Bodley-Scott, one of the three original creators of the Field of Glory tabletop wargaming system, and designer of digital spin-offs Pike & Shot and Sengoku Jidai about what the future may hold for wargaming as reported here.

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https://images.eurogamer.net/2015/articles/1/8/4/3/4/8/1/digitalfoundry-2016-doom-tech-interview-1468521448242.jpg

 

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Ready to get technical? Eurogamer's Richard Leadbetter interviews id software's key tech staff about how they created the best-looking 60fps game of the generation so far - the new Doom.

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@SV: it rather beats just dwelling in a miserable trench for days on end, doesn't it? So, makes perfect sense to me. tongue.png

 

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https://www.wargamer.com/assets/BlogPosts/_resampled/CroppedImage1140600-SetWidth1140-Thing.jpg

 

The Wargamer's Jeff Renaud ponders if technology shall deliver wargaming's salvation in this article.

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