Thorondor Posted April 14, 2016 Share Posted April 14, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted April 14, 2016 Share Posted April 14, 2016 Link to comment Share on other sites More sharing options...
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Thorondor Posted April 18, 2016 Share Posted April 18, 2016 https://cdn.mos.cms.futurecdn.net/cafab5052341e701f5e33cf7f26556f7-650-80.jpg :: PC Gamer's T. J. Hafer says strategy games should stop nerfing the plague in this article. Link to comment Share on other sites More sharing options...
Thorondor Posted April 19, 2016 Share Posted April 19, 2016 https://www.wargamer.com/assets/Uploads/_resampled/ResizedImage820438-CMFB-Gallery-Image-4.jpg :: The Wargamer's Jim Cobb spoke with Stephen Grammont of Battlefront to learn about how they've succeeded where others have not as reported here. Link to comment Share on other sites More sharing options...
Thorondor Posted April 21, 2016 Share Posted April 21, 2016 https://assets.vg247.com/current//2015/09/overwatch.jpg :: MOBA-infused shooters abound, so which one is right for you? VG 24/7's Danny Wadeson provides some assistance here. Link to comment Share on other sites More sharing options...
Thorondor Posted April 25, 2016 Share Posted April 25, 2016 :: Polygon's Megan Farokhmanesh writes about Dontnod's path from Life is Strange to Vampyr. Link to comment Share on other sites More sharing options...
Thorondor Posted April 26, 2016 Share Posted April 26, 2016 https://www.gamasutra.com/db_area/images/news/2016/Apr/270965/ashes_wide.jpg :: Stardock Entertainment's Brad Wardell provides a post-mortem of Ashes of the Singularity here. Link to comment Share on other sites More sharing options...
Thorondor Posted April 29, 2016 Share Posted April 29, 2016 :: The creation of FTL: Faster Than Light began with the desire to experience what it would feel like to be the captain of a starship. Many games have focused on space battles, but few games have focused on what happens in the ship itself. By focusing on a high-level goal of experiencing a singular feeling, and developing it with minimal preconceptions about FTL's gameplay, Subset Games was allowed to frequently alter or abandon aspects of its design, which eventually led to the game we know today. In this 2013 talk Matthew Davis and Justin Ma share their creative process as they take you step by step, from concept to crowdfunding to release. Link to comment Share on other sites More sharing options...
Thorondor Posted May 2, 2016 Share Posted May 2, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 3, 2016 Share Posted May 3, 2016 :: Polygon's Brian Crecente chronicles the history of Epic Games here. Link to comment Share on other sites More sharing options...
Thorondor Posted May 3, 2016 Share Posted May 3, 2016 https://www.youtube.com/watch?v=iBcupDyS2UE Link to comment Share on other sites More sharing options...
Thorondor Posted May 3, 2016 Share Posted May 3, 2016 https://images.eurogamer.net/2015/articles/1/8/2/7/4/6/2/-1461938049736.jpg :: Eurogamer's Simon Parkin got Sam Barlow to tell him how he rewrote the video game script in this article. Link to comment Share on other sites More sharing options...
Thorondor Posted May 6, 2016 Share Posted May 6, 2016 :: Polygon's Charlie Hall welcomes The Void here. Link to comment Share on other sites More sharing options...
Thorondor Posted May 8, 2016 Share Posted May 8, 2016 https://images.eurogamer.net/2015/articles/1/8/2/8/6/0/9/dont-care-about-vr-neither-did-i-1462463193938.jpg :: Eurogamer's Christian Donlan writes about how his uncaring stance regarding VR has been changed. Link to comment Share on other sites More sharing options...
Thorondor Posted May 9, 2016 Share Posted May 9, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 12, 2016 Share Posted May 12, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 12, 2016 Share Posted May 12, 2016 https://images.eurogamer.net/2015/articles/1/8/2/9/8/8/7/lionhead-the-inside-story-146304210901.png :: Eurogamer's Wesley Yin-Poole writes Lionhead: The inside story. Link to comment Share on other sites More sharing options...
Thorondor Posted May 14, 2016 Share Posted May 14, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 17, 2016 Share Posted May 17, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 17, 2016 Share Posted May 17, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted May 18, 2016 Share Posted May 18, 2016 https://www.wargamer.com/assets/BlogPosts/_resampled/CroppedImage1140600-SetWidth1140-Dune.jpg :: The Wargamer's Alex Connolly writes about Dune. Link to comment Share on other sites More sharing options...
NoXTheRoXStaR Posted May 19, 2016 Share Posted May 19, 2016 https://store.akamai.steamstatic.com/public/shared/images/header/globalheader_logo.png Here's an interesting article that has to deal with Steam game reviews/overall percentage rates not always reflecting the current scores. Here's the link. An excerpt, Valve recently overhauled Steam’s review system, putting a larger focus on recent perspectives. The move made sense. Games are no longer static works. They constantly evolve thanks to updates and programs like Early Access. The system is, by and large, very useful, providing percentages that give narrow and wide snapshots of games. But numbers only tell part of the story. Link to comment Share on other sites More sharing options...
Space Voyager Posted May 20, 2016 Share Posted May 20, 2016 I too agree that recent reviews should hold bigger value in the overall score, exactly for the reasons you describe. Nice move. Link to comment Share on other sites More sharing options...
Thorondor Posted May 20, 2016 Share Posted May 20, 2016 :: Polygon's Luis Wong invites us to discover Sweden's game industry in this article. Link to comment Share on other sites More sharing options...
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