Thorondor Posted January 26, 2016 Share Posted January 26, 2016 https://gamasutra.com/db_area/images/news/264210/sorceryPCa.jpg :: Gamasutra's Konstantinos Dimopoulos interviews Inkle co-founder Jon Ingold about Sorcery! and crafting interactive fiction. Link to comment Share on other sites More sharing options...
Thorondor Posted January 27, 2016 Share Posted January 27, 2016 :: RPS' Brendan Caldwell writes about a daring expedition involving 900 pilots in Elite: Dangerous here. Link to comment Share on other sites More sharing options...
Thorondor Posted January 27, 2016 Share Posted January 27, 2016 https://images.eurogamer.net/2015/articles//a/1/8/0/7/7/3/0/Naboo_Visual_Day_Logo_Gee.jpg.jpg :: Eurogamer's Tom Phillips writes about Star Wars Outpost, "a 'hardcore' strategy simulation" that was cancelled just when it was about to enter public beta. Link to comment Share on other sites More sharing options...
Thorondor Posted January 28, 2016 Share Posted January 28, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted January 30, 2016 Share Posted January 30, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted January 30, 2016 Share Posted January 30, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted January 31, 2016 Share Posted January 31, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted January 31, 2016 Share Posted January 31, 2016 https://images.eurogamer.net/2015/articles//a/1/8/0/8/7/8/9/3.jpg.jpg :: Eurogamer's Richie Shoemaker invites us to meet he man who's kept space sims flying here. Link to comment Share on other sites More sharing options...
Thorondor Posted February 1, 2016 Share Posted February 1, 2016 Link to comment Share on other sites More sharing options...
Space Voyager Posted February 1, 2016 Share Posted February 1, 2016 Ooooohhh, no no no. I'm not going back to boxes, not even for NT! Though that maggot purse... Link to comment Share on other sites More sharing options...
Thorondor Posted February 1, 2016 Share Posted February 1, 2016 Ooooohhh, no no no. I'm not going back to boxes, not even for NT! Though that maggot purse... As for going back to boxes, it's mostly all in the eye of the beholder, but consider this, SV - these days you pay just about the same price for games as you used to before, but without anything real to show for it. :: p.s.: that little maggot purse probably is the sweetest item of the whole bunch, and exclusive to that unique collector's edition... Link to comment Share on other sites More sharing options...
Thorondor Posted February 1, 2016 Share Posted February 1, 2016 https://ec0c5a7f741a6f3bff65-dd07187202f57fa404a8f047da2bcff5.r85.cf1.rackcdn.com/images/FPTtzJ6H3Ys5.878x0.Z-Z96KYq.jpg :: PC Gamer's Phil Savage writes about playing an RPG without combat. Link to comment Share on other sites More sharing options...
Thorondor Posted February 4, 2016 Share Posted February 4, 2016 :: The game is not yet out but RPS' Adam Smith ponders already what may be in store for us after XCOM 2. Link to comment Share on other sites More sharing options...
Thorondor Posted February 5, 2016 Share Posted February 5, 2016 :: Polygon's Basim Usmani looks into the game industry of South Africa in this article. Link to comment Share on other sites More sharing options...
Thorondor Posted February 7, 2016 Share Posted February 7, 2016 https://images.eurogamer.net/2015/articles/1/8/1/0/0/9/0/a-brief-history-of-one-of-gamings-greatest-studios-1454672230270.jpg :: Eurogamer's Rich Stanton has a brief history of Platinum Games over here. Link to comment Share on other sites More sharing options...
Thorondor Posted February 9, 2016 Share Posted February 9, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 9, 2016 Share Posted February 9, 2016 https://36646d87786feafc0611-0338bbbce19fc98919c6293def4c5554.r0.cf1.rackcdn.com/images/jy2og-IMkSj1.840x0.Vdef9Kkm.jpg :: PC Gamer's Andy Kelly rounds up PC gaming's coolest spaceships here. Link to comment Share on other sites More sharing options...
Thorondor Posted February 12, 2016 Share Posted February 12, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 12, 2016 Share Posted February 12, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 13, 2016 Share Posted February 13, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 14, 2016 Share Posted February 14, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 14, 2016 Share Posted February 14, 2016 Link to comment Share on other sites More sharing options...
Thorondor Posted February 14, 2016 Share Posted February 14, 2016 https://images.eurogamer.net/2015/articles/1/8/1/1/4/9/3/remember-when-dungeon-keeper-was-good-145527338769.jpg :: Eurogamer's Rick Lane writes about Dungeon Keeper. Link to comment Share on other sites More sharing options...
Space Voyager Posted February 15, 2016 Share Posted February 15, 2016 He he he, that bastard Rami... He sure made it personal! I too got fried by that giant beam the first time. I did the only thing you can in NT - I rage started another game. Link to comment Share on other sites More sharing options...
Thorondor Posted February 15, 2016 Share Posted February 15, 2016 @SV: he clearly knows what buttons to push. :: https://images.eurogamer.net/2015/articles/1/8/1/1/0/2/8/strange-undertaking-the-birth-of-gamings-first-graveyard-simulator-1455115307766.jpg Eurogamer's Christian Donlan considers a strange undertaking - getting the creator of Boon Hill, Matthew Ritter, to unearth what motivated the graveyard simulator here. Link to comment Share on other sites More sharing options...
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