Thorondor Posted July 22, 2014 Share Posted July 22, 2014 https://images.rtsguru.com/articles/images/8000/7143/popup/Imagen%20Company%20of%20Heroes%202%20(PC).jpg :: RTSguru's Brandon Casteel recently wrote an editorial article portending the future of RTS games. Link to comment Share on other sites More sharing options...
Space Voyager Posted July 23, 2014 Share Posted July 23, 2014 Scary shit... While MMO games are heralded as complex, the reality is that most RTS games have as many or more possible commands that need to be issued (in most cases at high speeds, in excess of 60-90 actions per minute). That does not equal complexity, that equals clickfest. Whatever the user interface, the need for so many actions is NOT good. Also, I wouldn't describe any of the Total War titles as RTS. They have a real-time battle system but the strategy in them is turn based. Link to comment Share on other sites More sharing options...
Thorondor Posted July 24, 2014 Share Posted July 24, 2014 https://www.rockpapershotgun.com/images/14/jul/firaxis4.jpg :: Discovering Firaxis is the proposition RPS's Adam Smith makes, resulting in this article. Link to comment Share on other sites More sharing options...
Thorondor Posted July 24, 2014 Share Posted July 24, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted July 27, 2014 Share Posted July 27, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted July 27, 2014 Share Posted July 27, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted July 29, 2014 Share Posted July 29, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted August 1, 2014 Share Posted August 1, 2014 Link to comment Share on other sites More sharing options...
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Thorondor Posted August 10, 2014 Share Posted August 10, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted August 11, 2014 Share Posted August 11, 2014 Link to comment Share on other sites More sharing options...
Space Voyager Posted August 11, 2014 Share Posted August 11, 2014 This guy at Veritasium, with another funny accent, agrees. If you want more details, go to the beginning of the vid. https://youtu.be/g_IaVepNDT4?t=5m7s Link to comment Share on other sites More sharing options...
Thorondor Posted August 13, 2014 Share Posted August 13, 2014 Link to comment Share on other sites More sharing options...
Space Voyager Posted August 19, 2014 Share Posted August 19, 2014 An interesting read - a developer's view on ultra-cheap games. Then Steam came (and to a lesser extent, Big Fish Games). Things changed fast. So fast that in other industries it would have been seen as a cataclymically disruptive event. The upshot of it is, within 5 short years, the value of an independent game plummeted from about $20 to approximately $1, with very few exceptions. Steam is great! You can sell loads of games! But only if they’re less than $10. Technically Valve don’t actually dictate the prices we charge. Actually, they do. Utterly. It’s just not talked about. In fact technically, I don’t think anyone’s allowed to talk about it. Then came the Humble Bundle and all its little imitators. It was another cataclysmically disruptive event, so soon on the heels of the last. Suddenly you’ve got a massive problem on your hands. You’ve sold 40,000 games! But you’ve only made enough money to survive full-time for two weeks because you’re selling them for 10 cents each. And several hundred new customers suddenly want their computers fixing for free. And when the dust from all the bundles has settled you’re left with a market expectation of games now that means you can only sell them for a dollar. That’s how much we sell our games for. One dollar. They’re meant to be $10, but nobody buys them at $10. They buy them when a 90% discount coupon lands in their Steam inventory. We survive only by the grace of 90% coupon drops, which are of course entirely under Valve’s control. It doesn’t matter how much marketing we do now, because Valve control our drip feed.Where does this lead us to? You are worthless to us. Link to comment Share on other sites More sharing options...
Thorondor Posted August 21, 2014 Share Posted August 21, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted August 25, 2014 Share Posted August 25, 2014 Link to comment Share on other sites More sharing options...
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Thorondor Posted September 8, 2014 Share Posted September 8, 2014 Link to comment Share on other sites More sharing options...
Guest Loyal Posted September 8, 2014 Share Posted September 8, 2014 Was just reading this article about using poker strategies in Hearthstone (but I’m sure it applies to many other games too). Thoughts? Article here: https://bit.ly/1qHoeft Link to comment Share on other sites More sharing options...
Thorondor Posted September 10, 2014 Share Posted September 10, 2014 https://cdn1.vox-cdn.com/uploads/chorus_asset/file/663742/KR_Classic.0.jpg :: Making Kingdom Rush: An Uruguayan Tale, an article by Polygon's Luis Wong. Link to comment Share on other sites More sharing options...
Thorondor Posted September 15, 2014 Share Posted September 15, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted September 21, 2014 Share Posted September 21, 2014 Link to comment Share on other sites More sharing options...
Thorondor Posted September 22, 2014 Share Posted September 22, 2014 In many ways, Mountain King was my first bedtime story. And like any child with a favourite bedtime story, I wanted my father to tell it to me again and again. Only, my father told it to me with quick, dexterous bends of the 2600’s joystick, with a cartridge and a television set. He was in his late 20s then. Anyway, I think this is how I fell in love with video games. :: At The Guardian, Jenn Frank writes about why she loves video games. Link to comment Share on other sites More sharing options...
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