NCC-1701-F Posted January 13, 2003 Share Posted January 13, 2003 Am i the only one who uses wall shooting for things. Shooting out part of or all of the walls can give you a line of sigt into a building, a line of fire into a building, etc..... Saves time when you can't find a door.....Other than some of these stupid uses, i've found some good ones (i had a hunch during a terror site and it payed off). One time i had a gillman come out of a building, then go back in. I knew he was in there and would reaction fire, but i had a good guess where he was hiding: So, i shot the wall right there with an auto shot. First shot blew off the wall, and i see a gillman standing there, the next shot took him down. It can come in useful. My question: Does anyone else use this tactic? Also: Grenades and explosives with timed fuses for demolition (remove obstcles or small homes....) Link to comment Share on other sites More sharing options...
Crazy Photon Posted January 13, 2003 Share Posted January 13, 2003 Sometimes I do... and some regular armies also do, I saw a documental where the Peruan army forces led by the president himself used that to rescue the japanese ambassador in a terrorist attack. Link to comment Share on other sites More sharing options...
BladeFireLight Posted January 13, 2003 Share Posted January 13, 2003 I've never thought of that.. I'm going to have to try.. Link to comment Share on other sites More sharing options...
iggy Posted January 13, 2003 Share Posted January 13, 2003 I did it in a lot in ufo where I would take a hovertank and shoot two panels of the 2nd story wall for the houses/buildings/barns/whatever you want to call them. That way the hovertank could look in without having to take a guy up there and then out again. Link to comment Share on other sites More sharing options...
BladeFireLight Posted January 13, 2003 Share Posted January 13, 2003 I think using tanks and blaster bombs for seconed entrances are commen.. but shooting through a wall is new to me Link to comment Share on other sites More sharing options...
The Veteran Posted January 13, 2003 Share Posted January 13, 2003 YEs but only in UFO. I use it on the farm maps to take out the last floater that always hides on the top floor in the barns just above the stairs... Link to comment Share on other sites More sharing options...
NKF Posted January 13, 2003 Share Posted January 13, 2003 I usually deal with that floater with a high explosive thrown through the window or dropped through a hole in the ceiling. But I am somewhat gratiuitous when it comes to attacking aliens in the farm maps... so eh. Finding an alternate entrance has and is always very useful. In UFO, especially for those ufos where aliens like to wait for you to walk through a door before they kill you. I just cut a hole through the back or side of the room, then toss a high powered explosive or a stun bomb in before entering. - NKF Link to comment Share on other sites More sharing options...
Ki-tat Chung Posted January 14, 2003 Share Posted January 14, 2003 well, you would need a fairly high powered weapon for shooting through tough material. but hey, what are vibroblade thingies for? Link to comment Share on other sites More sharing options...
Mike Posted January 18, 2003 Share Posted January 18, 2003 I use wall entries all the time, keeps the aliens thinking. In the Cruise Ship terror missions its great fun to just shoot through room to room instead of going in and out every door. Particle disturbance sensors are ok too but not as much fun. I crave elerium/zrbite too so I rarely shoot down ships, just follow and land. High explosives can open a hull with one to two charges and you can have an alternate entrance without destroying the engines. Link to comment Share on other sites More sharing options...
darkvenom Posted January 29, 2003 Share Posted January 29, 2003 I always do it... because if i walk in then im prone to a reaction shot from the other side... The dumbest thing was once my solider was close to the door and with one autoshot i shot everything around the door, except the door (where the alien was hiding)! Link to comment Share on other sites More sharing options...
Tammy Posted January 29, 2003 Share Posted January 29, 2003 I always shoot holes in the walls, too. It's much safer than going for the door that the aliens expect you to use, and it's usually more precise than throwing a grenade or using a blaster bomb. It takes out one section of the wall, creating what amounts to just another door, and it's less complicated, too. I also use this in UFO to take out small sections of fencing or shrubbery rather than going around them. Link to comment Share on other sites More sharing options...
NKF Posted January 29, 2003 Share Posted January 29, 2003 Looking back at the original question re: timed grenades: I don't use them very much, except for soldiers who aren't strong enough to lob large high explosive packs over any reasonable distance. However, one crafty application of a timed grenade (primed to '1') is for when you don't have any proximity mines but know an alien is going to step out of a door on its turn (oh say you checked with a motion sensor). You just place the grenade by the door and run off and hide. On the alien's turn, the alien will step out of the door, thus opening it. If it ends its turn outside the door, or even if it steps back inside again, the exploding grenade will still get it and anyone standing in a straight line past the doorway. - NKF Link to comment Share on other sites More sharing options...
tijm6140 Posted February 4, 2003 Share Posted February 4, 2003 I never use wall shooting, grenades are better for explosion effect around corners. I use magna-pack explosives, as well, early on in the game, to blast holes into walls. Link to comment Share on other sites More sharing options...
Fox Posted February 6, 2003 Share Posted February 6, 2003 I have the CE, and any explosive charge (even hydro-jet HE) will take out corners of USOs. It's so easy I almost don't like doing it because it's cheap. I always end up doing it though, because I am cheap. Link to comment Share on other sites More sharing options...
Apoc868 Posted February 9, 2003 Share Posted February 9, 2003 i do quite a bit. Link to comment Share on other sites More sharing options...
Mike Posted February 9, 2003 Share Posted February 9, 2003 I wasn't even aware of the corner weakness. I most often take down intact supply USOs at bases. A charge placed on the bottom floor, right oblique and enter through the small room is fun. Not really a huge tactical advantage but the idea of popping out of the broom closet in engineering with gauss rifles blazing makes me laugh. Link to comment Share on other sites More sharing options...
bevan Posted March 12, 2003 Share Posted March 12, 2003 wall shooting is fun when there is that one alien hiding in the sub or building just waiting for you to walk around the corner so he can bust a cap in your...... trooper, and u dont want to use a kamikaze in case you destroy sub components or kill civilians Link to comment Share on other sites More sharing options...
Jman4117 Posted May 4, 2003 Share Posted May 4, 2003 Auto cannon + HE + farmhouse = dead floaterNeed I say more? Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted May 5, 2003 Share Posted May 5, 2003 Well I do in UFO, I have snipers sitting around my SKYRANGER and make them snipe whoever is spotted by my scout. Usually there are walls in the way, but when you have laser rifles (Infinite ammo ) destroying almost useless things is no problem! Link to comment Share on other sites More sharing options...
Sgt. Strike Posted May 10, 2003 Share Posted May 10, 2003 Actually, I shoot walls in bases, artifact sites, and land missions. I don't shoot holes in USO's, because I need all the stuff I can get, right now. I just redid my hard drive, and also started a brand new game. Link to comment Share on other sites More sharing options...
Fishman Posted May 13, 2003 Share Posted May 13, 2003 Yeah... Good strategy and I used it somehow but I prefer to attack with more precision, let say on UFO example. I always, when I finally got Blaster, have two man in skyranger (or avenger) with blasters just sitting there and waiting for orders, I deploy a small squad with flying suits and going directly above ufo to place where below is control room with some commander or leader or someone else in charge and making one shot with Blaster right in the roof over his room I have one square entry where I can shoot any one not killed by impact and enter the ship. This strategy have huge advantage when you encounter leader of the ship in this room and kill him, then you can be sure that morale of all aliens will fall dramaticly and will fall faster with everyone killed more, mostly i got panicked aliens runing all around the place But there is one big disadvantage, when they panic then you can not find them so easly... once I was looking for one floater for about 30 minuts becouse he was hiding on square in the corner.. Link to comment Share on other sites More sharing options...
Sgt. Strike Posted May 13, 2003 Share Posted May 13, 2003 With upgraded, edited, weapons like the laser rifle and gauss rifle, I tend to shot everything but the UFO's or the USO's, depending on the game I am playing. But like terror missions, either on land or on a ship, this is for TFTD, I tend to shoot walls and stuff like that. Get them out of the way so I can go and see what I can capture/kill. But that's the style I play. I try to capture aliens, in the first few months than kill them. I know, it seems ridiculous, but it works. You just can't kill 'em all and let God sort them out, need a few live ones to research, as well. Link to comment Share on other sites More sharing options...
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