The WHAM Burglar Posted February 18, 2010 Share Posted February 18, 2010 Whil exploring through the contents of UFO: Aftershock I had noticed a funny configuration file in plain text. For example: player_base_03-military_settings.txt CAMERA_LIMITS BBOX_FROM 0 2000 0 BBOX_TO 6000 12000 4000 ZOOM_RANGE 0 6000 ANGLE_RANGE 20 70 END_OF_CAMERA_LIMITS I am assuming that if I modify the ZOOM_RANGE line to:ZOOM_RANGE 0 6000 I should be able to zoom in as close as possible. Of course I have little to no idea what the other configuration do, I can only guess. Welp, I will see if I can learn what they do via trial and error. I am assuming that mod_gamedata2\tactical\scenes\generator\environments\reticul\laputa\laputa_01_runway is the first level of a new game so I will start with that. This should be fun. Link to comment Share on other sites More sharing options...
Okim Posted February 18, 2010 Share Posted February 18, 2010 Does each map has this type of file? Link to comment Share on other sites More sharing options...
The WHAM Burglar Posted February 18, 2010 Author Share Posted February 18, 2010 Does each map has this type of file? Unfortunately yes, every drat map has one of these. I have been fiddling around with the configs and I have yet to notice any difference. They can be found by extracting mod_gamedata2.vfs Usually: \tactical\scenes\generator\environments\[sub directory]\[sub directory]\[sub directory]\ For example: mod_gamedata2\tactical\scenes\generator\environments\humans\nature\track_07_coast-arc\track_07_coast-arc_settings.txt I had originally wanted to create a first person camera mod similar to the one in UFO: Aftermath. An ambitious goal and I know far too little. Link to comment Share on other sites More sharing options...
The WHAM Burglar Posted February 27, 2010 Author Share Posted February 27, 2010 I think I stumbled upon a new idea. I was examining the extracted files within: mod_gamedata2\tactical\scenes\generator\environments\reticul\capsule\capsule_small' 'It has become of my opinion that:'mod_gamedata2\tactical\scenes\generator\environments\reticul\capsule\capsule_small' contains the data for the unupgraded Laputan landing pod I am going to take a wild guess here, looking at the header of capsule_small_02e07260.bspt: "#!BIN##[binary symbols]BSPTREE[binary symbols]BOUNDBOX" BOUNDBOX refers to BBOX_FROM and BBOX_TO in a corresponding .txt file, in this case 'capsule_small_settings.txt'! Capsules are different entities from the rest of a level, complete with different settings and a forced junction the the level surface. Perhaps I have made the mod incorrectly? I used VFSView and it created a separate .ht file. I have uploaded both below. https://www.filefactory.com/file/b05h943/n/mod_mah_pod.rar So far what I observed and recorded: unmodded normal zoom vs ZOOM_RANGE 5000 6000 ZOOM_RANGE 100 5000 Lets try BBox, altering that value should alter the size of the pod. Changed code below: CAMERA_LIMITS BBOX_FROM -600 -600 0 BBOX_TO 600 600 500 ZOOM_RANGE 5000 6000 ANGLE_RANGE 20 70 END_OF_CAMERA_LIMITS Download https://www.filefactory.com/file/b05hb98/n/...Box_varient.rar Nothing seems to have changed:https://www.youtube.com/watch?v=DVt9nfqRzTU A thought just struck me, what if these files were use to view the level and pods for level editing software that we, the community, were not given access to? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now