BladeFireLight Posted February 16, 2010 Share Posted February 16, 2010 While digging through old usenet posts looking for info on the USA 1.3 patch I came across this tidbit. I have read recent posts from the MicroProse rep on America OnLine about the newestX Com developments. There is an update/patch in the works that will fix sound bugsand other crashes/problems. And also in the works is v1.5, which will be releasedon *the expansion scenario disk*!! He couldn't/wouldn't give out any info on it,except to say that it would include *underwater combat*!! So, TFTD was originally an "Expansion" with version 1.5 of the game engine. Not that it's a revelation but they should have marketed it as one. To bad they never released the 1.5 patch. The difficulty fix and door open issue would have been nice for UFO DOS -Blade FireLight Link to comment Share on other sites More sharing options...
ExpertRookie Posted May 16, 2010 Share Posted May 16, 2010 The difficulty fix and door open issue would have been nice for UFO DOS I'm aware that one of your patches / Or Bomb Bloke's patch fixed the difficulty bug. But for door open issue, Is it not possible to copy the door open code and patch it to Enemy Unknown from TFTD? Since both are of the same engine? Link to comment Share on other sites More sharing options...
Pete Posted May 16, 2010 Share Posted May 16, 2010 I'm no reverse-engineering expert, but I reckon you would need the source code to be able to do that. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 22, 2010 Share Posted May 22, 2010 Apparently it's one of the many features of Seb's UFO Extender. He's able to mess with the compiled code directly, and has implemented about a billion mods I'd thought to be far too complex without source. Link to comment Share on other sites More sharing options...
Azrael Strife Posted May 22, 2010 Share Posted May 22, 2010 Apparently it's one of the many features of Seb's UFO Extender. He's able to mess with the compiled code directly, and has implemented about a billion mods I'd thought to be far too complex without source.How the f*** was he able to do all those modifications without the source?! Link to comment Share on other sites More sharing options...
Bomb Bloke Posted May 22, 2010 Share Posted May 22, 2010 Dude knows Assembly, which is relatively easy to decompile to (as opposed to more high-level languages, such as C and Java, which are relatively easy to learn). Link to comment Share on other sites More sharing options...
Azrael Strife Posted May 23, 2010 Share Posted May 23, 2010 Really impressive, modifying the game UI using Assembler is no small feat. Link to comment Share on other sites More sharing options...
Space Voyager Posted May 23, 2010 Share Posted May 23, 2010 I have no idea what you are saying, it all seems like science fiction. And I'm not asking for translation, it might take a course in programming. In a few years perhaps. Probably not. Link to comment Share on other sites More sharing options...
NKF Posted May 24, 2010 Share Posted May 24, 2010 It's like working with the actual machine code itself. The most basic of the basic instructions that make the computer go. Even then, it's not quite down to working entirely in 1's and 0's, but it's probably the closest to it that you can get. Using a programming language provides you a way a to write a program in a code that has its own set of rules and 'grammar'. Then, using the respective programming language's compiler, all of this code is then converted into machine instructions. And since the program is just a bunch of machine code, being able to understand and work with the machine code definitely has its advantages. Try to imagine drawing a picture dot by dot rather than using a selection of rubber stamps that have parts of the image pre-assembled. - NKF Link to comment Share on other sites More sharing options...
j'ordos Posted May 24, 2010 Share Posted May 24, 2010 By the way is disassembling games becoming more popular or are the tools more readily available or what? A few years ago I'd never even heard of such a thing, and now I'mencountering scores of such projects, from dune2 to x-com to alpha centauri to planescape torment! Is it just me?edit: and on topic: I'd LOVE to see a fully functional hybrid ufo-TFTD game running. Would love it even more playing it.edit2: wait, I *did* know such a project a few years ago, hardwar Though I kinda assumed they had the source code. Link to comment Share on other sites More sharing options...
Thorondor Posted May 25, 2010 Share Posted May 25, 2010 I'd LOVE to see a fully functional hybrid ufo-TFTD game running. Would love it even more playing it.Well, BB did do a very interesting EU-TFTD bridging mod. Have a look at this thread. :: (...) and now I'mencountering scores of such projects, from dune2 to x-com (...)Dune 2 ?! If you recall where you saw that one, I'd be curious to have a look, j'ordos. Link to comment Share on other sites More sharing options...
j'ordos Posted May 25, 2010 Share Posted May 25, 2010 Yeah I know about that and the xcomutil one, but I'd prefer something that wasn't in an alpha stage (please don't kill me BB!)Yay, dune2 fan! Unfortunately there ain't something like seb76's loader for that, only a member that has disassembled it and posted a bunch of tweaks all over this forum: https://forum.dune2k.com/index.php?PHPSESSI...&board=19.0. There are a few remake projects going on using that disassembled code to make an exact copy.Remember Super Dune 2 however? That hack that allowed you to play the 'hidden' sardaukar, fremen and mercenary sides? Remember all the bugs that came with it? Good, 'cause there is a project that aims to fix these and create new missions for them. It's in a pretty nice and playable state already: https://forum.dune2k.com/index.php?topic=19696.0 Link to comment Share on other sites More sharing options...
Thorondor Posted May 25, 2010 Share Posted May 25, 2010 Great stuff, j'ordos. Thanks for the linkage! :: May the spice flow! *squishes Harkonnen heavy troopers under harvester's tracks* Link to comment Share on other sites More sharing options...
Catwalk Posted July 8, 2010 Share Posted July 8, 2010 Master of Magic has also been disassembled, leading to very extensive bug fixes and AI improvements. Come check it out on the forums at dragonsword.com, that's where I've been spending my time after I grew a bit bored with aliens for a while Link to comment Share on other sites More sharing options...
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