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I don't remember the pathfinding being this bad


Reprobate

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I've been playing the game all day,and now maybe its just faulty memory,but has the pathfinding always been this bad?

 

Trying to get an agent to walk through a open door or around some trees has become an exercise in patience as they either head off to some unknown destination in the opposite direction or dance back and forth until all their Tu's are used up.

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Yes, it has always been that bad. Even back in UFO, though it wasn't always apparent or just prevented you from making the move outright.

 

Issue short sharp move orders in complicated terrain.

 

I've never made heavy use of it in TB mode, but you might also want to try setting waypoints to navigate around some obstacles.

 

- NKF

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