Psy Guy Posted September 25, 2002 Share Posted September 25, 2002 According to the plot alien alloys are weak underwater and E-115 is hard to come by now but why can't x-com use personal armor and lasers on the terror sites. There not in water and no E-115 usage. Its hard enough with gauss and the super slow sonic weapons but then they won't let you use rockets above water!!!! (plus no flying above water) I wish terror from the deep incorperated more land based weapons (or better yet land battles) I hate it when a "terror ship" flies over the land and you can take it down! -PSY GUY- Link to comment Share on other sites More sharing options...
The Veteran Posted September 25, 2002 Share Posted September 25, 2002 I agree the game would have been much better if it allowed for surface battles with downed subs. After all if they can fly over land then they can clearly crash there! And it wouldn't have been hard for the game to allow two sets of terrain. Above and below water...Theoretically it should be possible to use any technology from UFO in surface missions except the psi amp. So why isn't it??? Link to comment Share on other sites More sharing options...
umbriel Posted September 25, 2002 Share Posted September 25, 2002 U r right...It could really cool if u can use our "old" weapons... Heavy plasma gun, and so on.... I agree with u on the fact that It strange we can't use sub sonic weapon above water... I understand that we can't use torpedoes but sonic weapon no... But also It can be easily understand...Usually Cydonia is destroyed 2 years (in my first game with UFO) after the beginning (in 1999), so in 2001.. TFTD start in 2040, so what happening to all the stuff and the elerium stock ?? 2 options:- Destroyed by Xcom cause they think the plasma technology is too dangerous (think about an nuclear weapon based on Elerium)- They decide to use all the Elerium for medical research... Another point, what happening to Elerium in time.. Perhaps it be "polluted" by earth air and be destroyed really quickly.... So the probleme is not u can't use the all weapon, but they r destroyed and no more elerium exist on earth... But I admit that it is possible to use some technology like laser and so one... I already worked on this question cause i made a RPG (GURPS System) base on UFO/TFTD games... Umbriel... The small veteran Link to comment Share on other sites More sharing options...
The Veteran Posted September 25, 2002 Share Posted September 25, 2002 The elerium all ran out in military testing of plasma weapons but in the sixties a synthetic elerium was created in the frontier by scientists assisting XCom operatives in protecting mining outposts from increased UFO attacks.I think they made a game about it... Link to comment Share on other sites More sharing options...
umbriel Posted September 26, 2002 Share Posted September 26, 2002 u r right... I dont know really well the background of XCOM Interceptor. Umbriel the small veteran Link to comment Share on other sites More sharing options...
tasothmiester Posted October 12, 2002 Share Posted October 12, 2002 Who knows what happened to the elerium but designers probally wanted a new start to the game without many land based weapons to make it more difficult and if you hadn't realised the game is called Terror from the DEEP not Terror from the deep and land :devil: Link to comment Share on other sites More sharing options...
Pete Posted October 12, 2002 Share Posted October 12, 2002 Well, technically (without going through plot twists) Terror From The Deep is so basic because it uses most of the same code as UFO. Microprose asked Julian Gollop and co to come up with a new game in practically no time at all, and Julian rightly said it'd be impossible to do something new, so Microprose just changed the borders, upped the graphics and repackaged it. Anyone who's interested in teh history behind the storyline might want to check out the complete Timeline pages over at the main site Link to comment Share on other sites More sharing options...
The Veteran Posted October 12, 2002 Share Posted October 12, 2002 It would be good to combine the games to make terror from the deep a land based game. Like Pete said all they did was change it around a bit... Maybe if someone here was smart enough they could make a hybrid land based TFTD. Who knows... Link to comment Share on other sites More sharing options...
Alan Posted October 12, 2002 Share Posted October 12, 2002 i have this crazy feeling that you can do something like that with one of the utils, providing you have both games (ufo, and tftd). *goes to check* take a look at the hybrid game function of xcomutil. Link to comment Share on other sites More sharing options...
NKF Posted October 12, 2002 Share Posted October 12, 2002 Well, it can work, but the palettes won't match up, so you'll have a very ... uh, interesting looking alien landscape. If you install the TFTD tilesets into UFO, you'll not be able to enjoy underwater missions. You can visit the underwater maps, but you won't get that nifty blue palette shift. And for some reason, all the brown damaged tiles from the original tileset turned green. Before I learnt of Apocalypse (which was a disappointment at first), I was hoping the next X-Com game would have land and sea based bases and a choice of one orbital starbase. I mean, it's the most logical progression right? Land, sea, air. I suppose Interceptor fits that bill for that last one. But it's not quite the way I'd imagined it to be. Oh well. Here's a thought: Wouldn't it have been more interesting if you had a large submarine or even an aircraft carrier as a mobile base in TFTD? A floating base is good and all, but it was anchored down. - NKF Link to comment Share on other sites More sharing options...
Alan Posted October 13, 2002 Share Posted October 13, 2002 i htought it accounted for that... and the randomized terrain feature would do summut to let you play in either...i dunno, i haven't tried it. thats your domain nkf. Link to comment Share on other sites More sharing options...
NKF Posted October 13, 2002 Share Posted October 13, 2002 It might for some people, but for example, in the standard seabed maps, I just get scarlet sand where there should be grey sand, and for the pipes, bright green where there should be golden brown. Perhaps a newer version of XComutil might fix that. I haven't upgraded for quite a bit. Although the terrain selection feature is quite nifty. It's neat to have ordinary recovery missions on mars, or on in TFTD, land missions underwater. Underwater liner missions play like you're fighting through a scuttled ship...unless you look over the rails and see the waves. - NKF Link to comment Share on other sites More sharing options...
tftd fan Posted October 15, 2002 Share Posted October 15, 2002 And how about explaining the suits?? The technology to fly above and under water differs a lot! Should we just stop the game and simply change clothes?? heheh! Carriyng the weaponry is also another problem (40 items limit). However this could make the game tough!!! Link to comment Share on other sites More sharing options...
The Veteran Posted October 20, 2002 Share Posted October 20, 2002 TFTD was always going to be harder than UFO at any rate. There were more different kinds of missions and the fact that technology above water is absolutely shocking... The fact that you're allowed half the amount of items on the second game just adds to the difficulty! Link to comment Share on other sites More sharing options...
tftd fan Posted October 23, 2002 Share Posted October 23, 2002 But somehow mixing the game options would be harder by far. i think Link to comment Share on other sites More sharing options...
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