magic9mushroom Posted August 30, 2009 Share Posted August 30, 2009 Do we have a clear list of the alien stats in TFTD? And if so, can someone either put them up on the UFOpaedia or give them to me to put up? Link to comment Share on other sites More sharing options...
Zombie Posted August 31, 2009 Share Posted August 31, 2009 My TFTD alien stats page can still be found on our old site here. It's in a perpetual state of unfinished-ness, but the stats are still good. - Zombie Link to comment Share on other sites More sharing options...
magic9mushroom Posted August 31, 2009 Author Share Posted August 31, 2009 My TFTD alien stats page can still be found on our old site here. It's in a perpetual state of unfinished-ness, but the stats are still good. - Zombie Squeeeee! Mind if I attempt to put them up on UFOpaedia? EDIT: I've calculated the difficulty multipliers if anyone's interested. That means we only need to put up one table. All the stats except Firing Accuracy and Armour follow the formula x = x(core) * (1 + (c * d)) c = a constant d = difficulty multiplier, Beginner = 0, Experienced = 1, Veteran = 2, Genius = 4, Superhuman = 6. List of c-values: Health, Bravery, Throwing Accuracy, Energy Regen, Victory Points, Aggression, Intelligence: 0Strength, MC Strength, MC Skill: 0.04Reactions: 0.06Melee Accuracy, TU, Stamina: 0.08 Firing accuracy goes 0.4, 0.75, 1.12, 1.36, 1.625 as far as I can puzzle. Armour goes 0.4, 0.7, 1, 1.1, 1.2 it looks like. Link to comment Share on other sites More sharing options...
Zombie Posted August 31, 2009 Share Posted August 31, 2009 EDIT: I've calculated the difficulty multipliers if anyone's interested.Should've just asked me, I calculated the numbers a couple years ago. Firing accuracy goes 0.4, 0.75, 1.12, 1.36, 1.625 as far as I can puzzle. Armour goes 0.4, 0.7, 1, 1.1, 1.2 it looks like.These two stats are really strange because they don't follow the usual formula as in UFO. MikeTheRed and myself have been scratching our collective heads for a while now trying to come up with a mathematical solution with no luck. My only guess is that the tactical portion of the game overrides the normal equation and either uses it's own table of multipliers or something else entirely. - Zombie Link to comment Share on other sites More sharing options...
magic9mushroom Posted September 1, 2009 Author Share Posted September 1, 2009 Should've just asked me, I calculated the numbers a couple years ago. Well, a) you said they were unfinished and b) you listed all the tables. This indicated to me that you hadn't. But hey, confirmation's always nice right? These two stats are really strange because they don't follow the usual formula as in UFO. MikeTheRed and myself have been scratching our collective heads for a while now trying to come up with a mathematical solution with no luck. My only guess is that the tactical portion of the game overrides the normal equation and either uses it's own table of multipliers or something else entirely. - Zombie Well, the Armour one seems fairly regular, just with the opposite weighting, ie Beginner/Experienced/Veteran it goes up real fast, but after that it doesn't. Firing Accuracy... yeah. Link to comment Share on other sites More sharing options...
magic9mushroom Posted September 8, 2009 Author Share Posted September 8, 2009 What about the inbuilt weapons of aliens? Do you have those? All I know with regard to that is that the weapons change when you control the aliens. Link to comment Share on other sites More sharing options...
Zombie Posted September 8, 2009 Share Posted September 8, 2009 I think I have what you need... are you asking for the "turret stats" (the weapon in the hand slot) which is TU cost, accuracy, power, ammo type and damage type for some aliens and SWS's? - Zombie Link to comment Share on other sites More sharing options...
magic9mushroom Posted September 9, 2009 Author Share Posted September 9, 2009 I think I have what you need... are you asking for the "turret stats" (the weapon in the hand slot) which is TU cost, accuracy, power, ammo type and damage type for some aliens and SWS's? - Zombie As well as melee attacks. I know that some attacks definitely change type when you mindcontrol the unit, for example Deep Ones' attack changes from Electric to Sonic (I think, seeing as it can hurt Lobstermen). So if you have data on both sides of that that would also be nice. Link to comment Share on other sites More sharing options...
Zombie Posted September 9, 2009 Share Posted September 9, 2009 Right now I only have data on the turret stats (melee stats haven't been found yet, though if I can run a few more trials I may be able to narrow the search down considerably). I'll see if I can get a table posted up on the known data shortly. - Zombie Link to comment Share on other sites More sharing options...
magic9mushroom Posted May 9, 2016 Author Share Posted May 9, 2016 Wow, how far we've come... at least we know the multipliers now (I feel like a bloody idiot for missing the pattern), and that inbuilt melee attacks run off Strength. However...Right now I only have data on the turret stats (melee stats haven't been found yet, though if I can run a few more trials I may be able to narrow the search down considerably). I'll see if I can get a table posted up on the known data shortly. I'll be darned if I can find it - I think the site ate it. I know the site ate your general-stats table we were discussing above, but that was a minor issue since I'd already copied them to the UFOpaedia. Not so with these. Would you mind reposting? sp1ke 1 Link to comment Share on other sites More sharing options...
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