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BugFixes for USOs and XCOM-Crafts?


Thunder_Gr

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After the very good work that was done in closing the holes that allowed unpropper spotting and firing through edges in UFO-EU, is there a plan to take this effort for TFTD USOs and X-COM Crafts? It would be very nice not to have your troops being mind controlled by being spotted through craft's walls...
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Heheh, as it stands, we haven't actually closed all the ones in the first game yet... :laugh:

 

However, if you'd like to push progress forwards for TFTD, grab a copy of my toolpack and use the "LOFTerrain (TFTD all).bat" file to re-write all your map sprites (make a backup first if need be). This'll help you find where the holes are. If you're not sure how to close them yourself, by all means post screen shots of the ones you find. :D

 

Note that any two tiles that are only adjacent on the diagonal (keeping in mind the view is isometric, so I mean NW/NE/SE/SW) aren't "air tight".

 

If none of what I'm saying makes sense, read through this.

 

On the other hand, it's well worth pointing out that the aliens cheat and can hence mind control you regardless of whether they've seen you.

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Heheh, as it stands, we haven't actually closed all the ones in the first game yet... :laugh:

 

However, if you'd like to push progress forwards for TFTD, grab a copy of my toolpack and use the "LOFTerrain (TFTD all).bat" file to re-write all your map sprites (make a backup first if need be). This'll help you find where the holes are. If you're not sure how to close them yourself, by all means post screen shots of the ones you find. :D

 

Note that any two tiles that are only adjacent on the diagonal (keeping in mind the view is isometric, so I mean NW/NE/SE/SW) aren't "air tight".

 

If none of what I'm saying makes sense, read through this.

 

On the other hand, it's well worth pointing out that the aliens cheat and can hence mind control you regardless of whether they've seen you.

The aliens don't cheat; they are just alien.

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Alright, let me see if I got that correctly. I run the .bat file, then play X-COM, and if there are any gaps, they will appear when I play. In effect, this tool transforms the pretty graphics into the actual blocks used by the game, so that I actually see what the game engine(and thus my soldiers and aliens) see during play. Right?
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Yup. :laugh:

 

Unfortunately, although you're looking at the actual 3d models, you're still stuck in the game's fixed perspective. Hence you won't be able to see all gaps. Daishiva's MapView is a handy tool to deal with that limitation, as you can disable the display of certain tile types to get a better view of others.

 

This is worth a read too.

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Thank you. I had an index out of range for the XBase-4(similar name anyway) map, but the rest went allright.

I'll try the mapview, so that I can check the gaps without being in the game(I hope this is what it does, anyway :laugh:). However, it turns out that Triton has no gaps, so the Aliens definatelly cheat(arg, I hate that!), unless the range of their "Psionic Detection"(never thought there was such a thing in X-COM), is limited...

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The mapviewer is a great tool(and more than a mapviewer for sure)!

However, I couldn't find any holes in any TFTD craft...I am sure I shot an alien through an edge from the outside of the USO, and the USO was perfectly intact(landing mission)...

 

Also I have noticed this... weird object in TRITON...Why would it be there? Could it be a reason for giving an alien spotting ability into the craft?

 

https://www.strategycore.co.uk/forums/Modding-TFTD-t7342.html

 

Since attachments are not allowed in this forum, the above is the link to the Modding section.

 

EDIT: Ops..It is just the computer of the ship...False alarm :laugh:

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Got a vague memory of having problems with that file. I think it wants to load images that aren't actually in it's associated PCK file, or something (when you load a map LOTs of PCK files get loaded and merged into one giant "set", so you can play games like that and get away with it). Kinda tempting to re-write that set into something a bit more uniform (it's used in X-Com bases, of course, though doesn't contain much of interest - just some barrels to memory).
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