Zack Posted December 21, 2008 Share Posted December 21, 2008 Hello. OK Basically im making a remake of xcom on gm [game maker] and i need to export some of the maps from tftd to png or jpeg or bmp anything like that. Can i? if so how do i do this? Thanks Bye. Link to comment Share on other sites More sharing options...
Zombie Posted December 21, 2008 Share Posted December 21, 2008 Grab yourself a copy of Daishiva's MapView program from our files section. (You'll also need the Microsoft.NET framework too). After installing the application, go to a map and then go File --> Save Image (See pic below). This will allow you to save the map as a .GIF file which you can then change to a different format if necessary. All of this is manual though, and you can't save all the images in a folder to gif. Small price to pay though. - Zombie Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 23, 2008 Share Posted December 23, 2008 If you're trying to remake it accurately, you'll need to extract the individual sprites which make up the map... Maps are made up of MCD files, which define every individual tile. For example, they keep track of the difference between a door you can open, a wall you can shoot through, a wall that's indestructable, some corn you can set fire to.... Then you've got the PCK files which hold all the individual sprites that represent each tile... PCKView can rip these. Then there's the MAP files which tell the game where all these tiles are placed around the battlescape. Link to comment Share on other sites More sharing options...
Zack Posted January 3, 2009 Author Share Posted January 3, 2009 If you're trying to remake it accurately, you'll need to extract the individual sprites which make up the map... Maps are made up of MCD files, which define every individual tile. For example, they keep track of the difference between a door you can open, a wall you can shoot through, a wall that's indestructable, some corn you can set fire to.... Then you've got the PCK files which hold all the individual sprites that represent each tile... PCKView can rip these. Then there's the MAP files which tell the game where all these tiles are placed around the battlescape. ok thanks for the info, ill probly just do the battle scape as it allready looks hard lol. Link to comment Share on other sites More sharing options...
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