Jump to content

Alien Bases


Pumpkinhead

Recommended Posts

I was thinking about Alien Bases just before and came up with a few questions:

 

1. What would the surface of the base look like? They have no defenses or hangars, so the only external sign of the base would be the entry point/s. What do you suppose it would look like? There you go Hobbes, a new terrain item for you play with! :(

 

2. Why do they not have hangars? Does this mean UFOs never need to "park", or do they just return to Mars to refuel etc? How do the Supply Ships get their goods into the base with no hangar to enter in to? Does this mean that the Aliens do indeed have teleporting technology as the intro shows?

 

Okay, so there's more than a "few" questions :P

Link to comment
Share on other sites

I was thinking about Alien Bases just before and came up with a few questions:

 

1. What would the surface of the base look like? They have no defenses or hangars, so the only external sign of the base would be the entry point/s. What do you suppose it would look like?

Almost the same as an X-COM base. The only thing that is above ground in an X-COM base is the access lift. The hangars are also underground but there must be an access point somewhere since the aliens will pop in through them. So one access lift point as well as an access point for each hangar.

 

What would it look like? I guess those points have to be camouflaged somewhat to prevent the general populus from wandering in for an impromptu visit! On the other hand, they have to be somewhat visible above ground because your soldiers and the aliens can find them rather easily.

 

The alien base does not have a hangar structure. The only access points it has are the 2 green "staging" rooms. This must be their "Access Lift" structure, for transferring supplies, weapons and new troops to the base. Since no UFO's are ever stationed at an alien base, and there is no "hangar" structure for repairing/refueling the UFO's, logic dictates that they limp back to where they came from in case of repair, or the dreaded "out of Elerium" fuel warning! :P

Link to comment
Share on other sites

The bases seem more like supply stations rather than actual a place to stage combat. That is if you take the view that some supply ships stop by the base to pick food up. It's a habitat, green house (although that's stretching the term, as they seem to grow subterranean plants that don't really need much light - unless there can open up the roof to let light through from time to time or they have heat bulbs) and storage facility (such as that hall with the guard tower overlooking the nutrient vats). The command centre is there to oversee that everything runs smoothly.

 

The 'activity' that the base generates could be raiders, who, on foot, steal resources from the nearby surroundings.

 

But then there are those purple rooms inside the base that might just act as service bays. Too small for anything but the small and medium scouts though.

 

- NKF

Link to comment
Share on other sites

There you go Hobbes, a new terrain item for you play with! :(

I'd agree with the opinion that they would be camouflaged.....maybe a nice green pasture overhead, with plenty of grass for cow-attracting.

 

Maybe that's how they're detected: by the increasing reports by farmers of missing cows coming from a certain area. :P

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...