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GAMING’S 50 GREATEST GUINNESS WORLD RECORDS


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A pro-gamer will be looking to maintain around 180 APM, though they can reach peaks of over 1,000 APM during battles in-game. This is the equivalent of clicking a mouse or pushing a button up to 17 times every second.

 

Yipes! :D

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I highly question the 1000 APM peak, unless the tools that analizes the performance of the gamer fails to tell the difference between a typical keypress/mouseclick from a losing frustated gamer that slammed the hands agains the keyboard.
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I highly question the 1000 APM peak, unless the tools that analizes the performance of the gamer fails to tell the difference between a typical keypress/mouseclick from a losing frustated gamer that slammed the hands agains the keyboard.

Even 180 is HUGE and a bad testament to the game. Any game that depends this much on speed is not worth playing. Making it most RTS games.

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Making it most RTS games.

I agree. Sometimes I wonder about these people. Do they think the average player has 4 monitors, 3 heads, and 8 mouse arms?

 

Because some games make me think that's the only way to micromanage your base, defensive team, and multi-formation attack & flanking teams.

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I actually enjoyed some levels of Warcraft 3. Than I saw my younger brother play it on line. Never played again... The campaign seems like child's play compared to what some do.

And than I saw my brother be stomped by a player who's clicking must have been A LOT faster.

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"First seamless 3D world in a console game"

 

Jack and Daxter? I'm very glad they say "console game" in that little award. PC games have had seamless 3-D outdoor environments long before that franchise existed. I wonder why there wasn't a similar award to PC games that do the same...

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Probably because there'd be no contest.

 

Heck, I've always wondered about the logic in FPS games on consoles. Sure, you may be a terror on your XBox Halo, but if you were to go up against someone on the PC with autoaim off you'd be fragged so many times your XBox will red-ring from embarassment. Headshots are unheard of with autoaim.

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