Crafty Posted November 2, 2007 Share Posted November 2, 2007 Hola. I was trying to prevent an alien infiltration of South Africa yesterday, shot down a terror ship and a supply ship. Figuring more were on the way, I sent a firestorm from AfriCom to patrol over the country. Thinking the very-small ufo emissary theoretically could head to one of the cities, I parked my firestorm directly-ish over Pretoria. I waited for it to run out of gas, but it didn't. The fuel was at 0%, but it was fine just hanging out. During the patrol time, it detected a new alien base, which I promptly took down. After about 10 days, the month ended, and SA was lost (along with Japan and France, you bastards), so I recalled the firestorm home. Is this unusual? More importantly, is there any utility to parking your fighters out there? I didn't check to see if the firestorm had the juice to intercept a ufo after it was at zero fuel, I'll have to try that... Link to comment Share on other sites More sharing options...
Zombie Posted November 2, 2007 Share Posted November 2, 2007 Ah, that sounds like the Infinite fuel exploit. Quite a handy way to extend the patrol time of your craft as well as being able to shoot down as many UFO's as your weapons can handle. I don't really use this exploit much except maybe for testing. (I mean, the Skyranger can stay in the air longer than any craft, so there isn't a reason to use the exploit but for Avengers it is great). I don't know of any utilities to extend the range of your craft as those values are found in the executable. (This reminds me, I should check to see what happens when a craft has fuel edited to 0 or the max). - Zombie Link to comment Share on other sites More sharing options...
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