Duality Posted October 28, 2007 Share Posted October 28, 2007 I just found this game and I love it, however, the skill progression thing is driving me nuts. You never get to use high level medical/engineering items and the guys who sit on their hands in the base all day are about 50% better then the team I've been using since the start of the game. What gives? Is there a mod out there that fixes either/both of these things? I did an internet search, and a forum search but I couldn't find anything. I tried quickly looking around the editor but I couldn't figure out how I might edit something like skill progression. If there isn't a mod out there that does this, how might one go about using the editor to do it? Link to comment Share on other sites More sharing options...
Slaughter Posted October 28, 2007 Share Posted October 28, 2007 Welcome to the boards! It's been too long since I studied the mods in our files section, but one of them is named "Easier Medical and Engineering Items" . Not all you asked for, but combined with some of the others there you might get close. Link to comment Share on other sites More sharing options...
Duality Posted November 2, 2007 Author Share Posted November 2, 2007 Welcome to the boards! It's been too long since I studied the mods in our files section, but one of them is named "Easier Medical and Engineering Items" . Not all you asked for, but combined with some of the others there you might get close. Thank you I have the easier items mod, but even with it, the higher level engineer/medical items are still beyond use for the most part. How difficult is it to change something like skill growth with the editor? Link to comment Share on other sites More sharing options...
Slaughter Posted November 3, 2007 Share Posted November 3, 2007 I have no idea. I never tried modding it. Once you've managed to set up the editor, I think it's fairly simple to change values of guns etc. Changing the skill growth etc. I wouldn't know. Ask one of the posters in this thread for instance (or I'm sure they'll tell you here if they stumble across the topic). Link to comment Share on other sites More sharing options...
BlunterII Posted November 4, 2007 Share Posted November 4, 2007 Well, off the top of my head, I can think of 4 (possibly more ways of handling this): 1. Changing medical and engineering item's properties/ requirements. If I remember correctly it is somewhere in RPG items's tables. This one is most likely the easiest) 2. Messing with S3Constants table (never tried, so don't know for sure) 3. Script (at the base location, for instance) Maybe one of these functions could be of use: int UnitGetSkill( unit, nSkill )Returns the value of nSkil for the unit (nSkill is for one of the ST_* constants) int UnitGetSkillMaxValue( unit, nSkill )Returns the maximal value of nSkill ...for every constant (or only those you have trouble training)...as a thread, perhaps..., with a trigger..., maybe even tied to a specific action, like opening one's storage, or a door... 4. Work with units' Base Values. str 1, dex 2, int 1 for snipers mean (my interpretation, of course) their dexterity will increase at a faster rater than the other 2 attributes. The same with starting skills. (Try to play around with some of the values and test them in the game.) I've never modded S^2 (worked only with Sentinels and H&S), so my knowledge there might be very limited,I am afraid . Blunter Link to comment Share on other sites More sharing options...
KoMik Posted November 4, 2007 Share Posted November 4, 2007 I dunno how to increase skill growth, but like Blunter said, you can increase hero's and party members' skill values with sripts. To do so via open console: local unit = GroupGetUnit( GetParty(), # )// next from hero is #1 and so onUnitSetSkill( unit, nSkill, nSkillValue )UnitSetSkillMaxValue( unit, nSkill, nSkillValue ) // If you want to edit your hero, then justUnitSetSkill( GetHero(), nSkill, nSkillValue )UnitSetSkillMaxValue( GetHero(), nSkill, nSkillValue ) nSkills are:ST_MELEEST_SHOOTINGST_THROWINGST_BURSTST_SNIPEST_STEALTHST_SPOTST_MEDICINEST_ENGINEERINGST_VPST_APST_ICST_INTERRUPTST_LEVELST_STRST_DEXST_INT example:local unit = GroupGetUnit( GetParty(), 2 )UnitSetSkill( unit, ST_MEDICINE, 50 )UnitSetSkillMaxValue( unit, ST_MEDICINE, 50 )// third party member's medicine skill increased to value 50 Link to comment Share on other sites More sharing options...
efj_xcsx Posted December 10, 2007 Share Posted December 10, 2007 I tried to add this to the files section but I was unable for some reason. I like this hack a lot. It seems very balanced and is automatic. https://home.comcast.net/~cchargin/silentstorm/index.htmlwatchdogV0.2.zip Link to comment Share on other sites More sharing options...
Ros Posted January 8, 2008 Share Posted January 8, 2008 Hi there, I have one (probably rather stupid but...) question about Watchdog Skill Hack ver 0.2. Does it matter when I paste contents of "watchdogV0.2.l" file, before or after the string out( "Common functions were loaded" )?If someone could give me a quick reply I would be grateful. Best regards, Ros. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now