zaimoni Posted October 13, 2007 Share Posted October 13, 2007 I think I have enough information now to try to brute-force locate the x/y part of the line of sight origin voxels for XCOM agents, and the corresponding x/y part of the line of sight destination voxels for Floaters. [see latest talk on UFOPaedia, "External UFO Windows".] Before I actually work on the Python tester in detail -- is there other work out there on this I should be using as well? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted October 14, 2007 Share Posted October 14, 2007 Other work? As opposed to? Not really an expert on the matter myself. All I know is that the units height seems to have something to do with the matter, so crouching changes things. Best I can make out the LOS origin point is located about head height and it probably isn't in the same place as the LOF point. I've often considered working this stuff out myself, but the methods I came up with are a bit time consuming for my tastes. Simply put I planned on creating custom tiles in the same place as an agent, and changing their shape to see how it affected matters. Link to comment Share on other sites More sharing options...
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