Bomb Bloke Posted July 13, 2009 Share Posted July 13, 2009 You know, a simple ability to open a door while not standing directly in the doorway would solve all these ufo close-quarter combat gripes.I believe it's called the "heavy plasma". Seems to work better against the adjacent walls then the actual doors, though. As an additional benefit, you can open your path from long range and at an angle, meaning any aliens within won't return fire on the guy melting the wall down. Have a few other units lined up ready to immediately fire through the new hole, and the rest is easy. Link to comment Share on other sites More sharing options...
NKF Posted July 13, 2009 Share Posted July 13, 2009 Triv, how long after did you wait past turn 21 for the aliens to leave the ship? - NKF Link to comment Share on other sites More sharing options...
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