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Disappearing lobstermen commanders


captremf

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I noted somewhere (this forum ?) someone else having this problem.

 

My squad stuns a lobsterman commander at a colony, returns to exit with specimen, and ends mission. The squad is credited with a live alien. However, the specimen is not onboard when the ship returns to its home base. (though, once it did but disappeared enroute to the research base).

 

I have had the specimen in a backpack, have carried it in hand, and have left it on the exit floor. Same result in each case. What gives ?

 

I have this fear the answer will be to upgrade to V. 2. Having invested much time in this game, I hope there is another answer. :):)

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It would be in your best interest to update with the v2 patch - but it doesn't hurt to attempt to finish your current game beforehand.

 

I think the containment modules can get a little buggy. My advice would be to clear up as many live interrogations that you can before you attempt another capture of a commander.

 

If things really aren't going well, you can try and empty your containment completely with a bit of file copying trickery. Save a brand new game in a new save slot. Then, copy the file astore.dat from the new savegame to your old savegame. This should wipe out everything that's currently in containment. I don't think it'll affect any interrogations in progress.

 

- NKF

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