Rosstoid Posted December 24, 2003 Share Posted December 24, 2003 MIND CONTROL IS EVIL! IT MAKES THE GAME UNFAIR! IT TAKES OUT THE SQUAD TACTICS THAT MAKE X-COM GREAT! :devil: Link to comment Share on other sites More sharing options...
NKF Posted December 24, 2003 Share Posted December 24, 2003 I agree. So stop using psi-amps. Personally, I don't mind the aliens using it. Yes, it's still unfair, but it merely represents a hurdle to overcome. With the player, it becomes a far too powerful weapon. Since the player knows how to use it strategically. The aliens do not. It's no wonder they toned psionics down in Apocalypse to what it is. Powerful in the right hands, but not so powerful that it becomes a crutch. - NKF Link to comment Share on other sites More sharing options...
Rosstoid Posted December 24, 2003 Author Share Posted December 24, 2003 I agree. The feats I used to be able to do with psi amps were ridiculous. I could easily mind control every alien, line 'em up for a group picture and then shoot them. Link to comment Share on other sites More sharing options...
cyrus Posted December 25, 2003 Share Posted December 25, 2003 Personally, I don't mind using Psionics. It's a part of the tactics. And it helps to keep your soldiers alive. Anyway, it's up to a player - to use or not to use the Psi, it's like the save-reload immortality. Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted December 25, 2003 Share Posted December 25, 2003 I personnaly don't use it, unless one of my good soldiers is in direct line of fire, then I control the alien about to shoot my soldier. (Or unless I'm up against Mutons, I hate them so much. :hmmm: ) Link to comment Share on other sites More sharing options...
Jman4117 Posted December 25, 2003 Share Posted December 25, 2003 I use it to keep a alien alive during a base raid and for entering into medium scouts. You can always edit the aliens stats to give them uber psi strength. Kinda levels thing out when you need 90+ psi strength to mind control. Link to comment Share on other sites More sharing options...
M. Hoz Posted December 30, 2003 Share Posted December 30, 2003 I think you guys just played XCom too much.You know EVERYTHING.Thus,you don't need Psi.You're too good for Psi.Psi makes the game TOO EASY for you.I ate that.But that's another story... You're apparently so used to XCom,you get bored of winning.You even want to make the game HARDER,using certain Editors.My coclusion is:You need a new game. *Pause.Someone says "Duh".* Link to comment Share on other sites More sharing options...
NKF Posted December 30, 2003 Share Posted December 30, 2003 True, true. You can blame the current (whoever they happen to be this hour) and previous owners of the X-Com 'title' for that. On the other hand, you actually get to learn how to use some of the more underestimated and less used weapons and equipment to their full potential. Not to mention develop new tactics that can only but enhance your normal playing methods. Look at me. I'm not really that good a player, but I rather enjoy using the pistols and the laser pistols - when a lot of people are not happy until they get the heavy plasmas or laser rifle. Back when I first started playing the game, I'd fall on the floor laughing if anyone ever suggested I use the dinky pistols to fight the aliens! Or in Apocalypse, I really like using Androids, power swords and Explorers, though none of these are prime power-gaming material - thus most people treat them as overglorified paper weights. It's just that I've gauged their limits, know what to expect from them, and then making use of their primary advantages to their fullest. (That's not to say that I'd willingly go up against mutons or sectopods with a pistol... that's suicide!) In some ways, it's great to understand the game so well that you can just grab anything and still pull off feats with an overdose of finesse. But not the TFTD dart pistol. No way will I ever acknowledge that as ever having existed in the entire X-Com series! Rarr! - NKF Link to comment Share on other sites More sharing options...
cyrus Posted December 30, 2003 Share Posted December 30, 2003 NKF, maybe you haven't yet uncovered it's hidden potential? Link to comment Share on other sites More sharing options...
M. Hoz Posted December 31, 2003 Share Posted December 31, 2003 Dart Pistols are just...Medieval weapons compared to,say,Laser Pistols.As much potential as they may have,they're not worth the cost.I never remember using one (probably never did),but it's name suggests a relatively long reload-that is,low ROF- to other Pistols.Is that the reason (I completely agree with you if it is) ? P.S.Yay! My 100th Post!Etc. Etc. Etc. Link to comment Share on other sites More sharing options...
cyrus Posted December 31, 2003 Share Posted December 31, 2003 No, actually, they have very high rate of fire, even faster than Gauss Pistols. The problem is that they deliver relatively low punch. But, nevertheless, I've used them with heavy weapons guys early in the game. Later, of course, they were replaced by Gauss Pistols. Link to comment Share on other sites More sharing options...
NKF Posted January 1, 2004 Share Posted January 1, 2004 Oh, the gun itself is okay. It's fast - which is a good thing - but the low damage combined with the fact that most of the aliens have more health and armour than their UFO counterparts, just doesn't bode well. That's not to say that they cannot be used to good effect. They can. - NKF Link to comment Share on other sites More sharing options...
metalangel Posted January 2, 2004 Share Posted January 2, 2004 PSI is way too annoying early on, when you're still weak, having your people sent berserk is damn annoying... but yes, later on, making the aliens perform tricks is hilarious, the group picture thing for example is genius, I would have thought seeing how many you could blow up with a single high-explosive would be fun Link to comment Share on other sites More sharing options...
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