rocksk Posted September 5, 2003 Share Posted September 5, 2003 Just restart playing on superman level in a Widow Version. Bug fixed by xcomUtilDoing quite well until a terror site showup around 26th Jan. My 10 men + 1 tank Squad got their butt kick by Super CyberDisc. Landed on a very hot LZ in the middle of the map, spotted 3 CyberDiscs and 6 sect around LZ. Sound keysbom = HEBOM = Rocketrag = Semi Auto firebam = Rifle firebum = AP round drill itself in armor of Cyberdisc but failed to penetrate armorzap = alien weaoponZAP = cyberdisc power weaponSizz = cooking cyberdisc paint Here is a quick summary,Turn 1 10 troops 1 tank Start 2 killed <zap ZAP> Tank destoryed <ZAP>2 smoke bomb thrown 6 Sects 3 CyberDiscs spotted5 Sects Killed <bam bam bom bom raggggragg… >bullets bound off CyberDisc <ping ping ping bum bum BOM bom>(Sound of Civ killed around the map) Turn 2 8 troops left2 killed <ZAP ZAP zap> 1 Sects + 6 newly spotted Sects + 3 CyberDisc3 Sect + 1 CyberDisc destroyed by a second rocket <sszoomm.. rocket flys BOMMM…>2 more Sects killed <bom bom bom bam bam>bullets bound off CyberDisc <ping ping ping bum bum bom bom>HE burn of paint on CyverDisc <sizzzzziii..>(Sound of Civ killed around the map) Turn 3 6 troops left3 killed by Grenade <BOMM..> rocket man downed2 killed <zap ZAP ZAP zap zap ZAP ZAP zap> 2 Sect + 2 newly spotted Sect + 2 CyberDisc3 Sects killed <bam bam bam bom bom>bullets bound off CyberDisc <ping ping ping > Turn 41 troop panic run around like headless chicken left1 killed <ZAP> 1 Sect + 2 newly spotted Sects + 2 CyberDisc + 1 newly spotted CyberDisc Mission EndedAliens Killed : 14 Sects + 1 CyberDiscXCOM Agent Killed : 10 Troopers + 1 Rocket Tank9 Civilian Killed 1 Transport destroyed Civilians helped to detract the aliens until turn 3 turn. But once they are gone, alien started to forcus on my troops, killing them very fast. Also Superman level Cyberdisc armor seems to be very thick. Only small and big rocket is effective to take it down until heavy laser and plasma weapon shows up. Small arm seem to help reduce its armour. Link to comment Share on other sites More sharing options...
BladeFireLight Posted September 5, 2003 Share Posted September 5, 2003 brovo... I liked the sounds... I could almost see it in my head.. Link to comment Share on other sites More sharing options...
Hobbes Posted September 5, 2003 Share Posted September 5, 2003 *clapping* Now that's an original way to describe a firefight Link to comment Share on other sites More sharing options...
rocksk Posted September 8, 2003 Author Share Posted September 8, 2003 Glad that someone like it. My current base structure consist of 3 ground assult base + 3 radar bases US base One 10pp Normal Squad + 10 reservesEU base One 10pp PSI Squad + One 10pp Normal SquadAsi base One 10pp Normal Squad + 10 reserves Trying to filter out all the good PSI units. Superman level is reality tough in UFO, unlike Apoc.In Apoc, superman level is like going for bonus stage, extra aliens for extra weapon sales. In UFO, soldiers die very often. More often in base attack mission. Blaster bombs just sail your way every turn. I end up sitting in the starting room and do skimish <in out in out of the lift> and kill any aliens around the lift around until :hmmm: things slow down bit. The minute i leave one soldier down the lift and <BOMMMM> Blasted. :angel: heaven he goes. This is 4th month, yet to meet any snakes and mutton yet. Do they get armor increased like Cyberdisc? Link to comment Share on other sites More sharing options...
Crazy Photon Posted September 8, 2003 Share Posted September 8, 2003 hehe, nice one... the hottest LZ in superhuman that I had was quite tough, there were 5 cyberdiscs around the skyranger... luckily I had smoke grenades, which helped a LOT Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted September 8, 2003 Share Posted September 8, 2003 5 cyberdisks? That's nothing, I've had 7 around the skyranger coupled with 5 sectoids. (All of them were facing the skyranger) And I was stupid enough not to bring smoke grenades. EDIT: Fixed a typo which said stun greandes, I meant smoke grenades. Link to comment Share on other sites More sharing options...
Crazy Photon Posted September 8, 2003 Share Posted September 8, 2003 There are no stun grenades in UFO, smoke grenades can stun them but they are too slow... Link to comment Share on other sites More sharing options...
JellyfishGreen Posted September 9, 2003 Share Posted September 9, 2003 Gahh, even 3 'disks at Veteran level gave me loads of trouble on my first terror mission of a new game last week - no laser rifles yet, and it took me several attempts. I could sink AC-AP ammo into one of these things all day, it seems - had one hiding in a petrol station, but easily scouted out and shot at from long range while trying not to engage anyone else. Switched to incendiary AC and set it on fire twice (restarting the fire when it went out), dropped four standard grenades under it on four successive turns, took FOREVER to kill! As opposed to its buddy disk, who was within range of a toss from the one detpack I did think to bring and went up first time. I tell you, when I did finish laser rifle research, my combat effectiveness seemed GODLIKE by comparison. Link to comment Share on other sites More sharing options...
rocksk Posted September 10, 2003 Author Share Posted September 10, 2003 Once Laser comes in, battles are easier. Cyberdisc drop like flys with laser rifle fire. i wonder if lasers are useful against superhuman mutton. Link to comment Share on other sites More sharing options...
NKF Posted September 10, 2003 Share Posted September 10, 2003 Let's put it this way - on superhuman - even the laser pistol can kill anything [1] except superhuman sectopods [2]. If the measly laser pistol can do that well, then it speaks volumes about the laser rifle! - NKF [1] Granted, given enough shots.[2] Well, you can, but you need to shoot at its underside, which almost never happens except in terror ships (you know the terror unit compartments on either side of the ship). Link to comment Share on other sites More sharing options...
Rattler Posted September 10, 2003 Share Posted September 10, 2003 My hottest wasn't till the thrid turn. Snakeman terror site at night BTW. On my Terrorsites I pop people down the ramp and take a quick peak around and depending on nearby cover I just place them around the Skyranger. In this case it was night I saw a snakeman killed it, knew there were going to be Crysillids nearby and so I simply stuck people down at the landing wells with plenty of action points left to shoot. End turn. Alien Turn. Lots of screaming then. My Turn: I move my men out to nearby cover and find about 8 Snakemen, 6 Crysallids and 12 zombies are in sight. I got just starting equipment(rifles, no armour and the likes) Needless to say from that moment on I was retreating. Tried to simply run back but half my team died. Tried to fight them off but all of my team died. Tried to fall back fighitng they all died. So ya.......it sucked big time. I played it so many times that I finnaly did win like on the thousth time around but in the end ran outta ammo and had to retreat with over half my men dead the rest probably wouldn't of made it back to the skyranger in time before dieing of fatal wounds. But man was that a blast. I love missions like that. They tend to happen more often in Apoc then the other 2 Link to comment Share on other sites More sharing options...
rocksk Posted September 11, 2003 Author Share Posted September 11, 2003 My Turn: I move my men out to nearby cover and find about 8 Snakemen, 6 Crysallids and 12 zombies are in sight.What a party! :o Your guests (Snakeman) being along some pet and their pet turn your other guests to brainless zombie. You say your third mission. Snakeman in third mission?? What did you do to trigger snakeman, i am in april now, destroyed 2 bases and ground assulted 2 battleships and 20 overmissions. Yet to see a snakeman. I had seen sec or flooters only so far. Reseached laser, powerarmor, motion scanner, hyperwave, PSI. Superman level. 3 strike base and 4 radar up. none of this seems to trigger snakeman. i do mosting mission using ground attack may had contribute to the less hostile alien. Ending april soon Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted September 11, 2003 Share Posted September 11, 2003 Most aliens appear at random times (I've seen snakemen and chryssalids on my first mission). The only one's that require an event happening are the etherials and the sectopods. Not like I know what that switch is, mind you. Link to comment Share on other sites More sharing options...
Kal Cyann Posted September 11, 2003 Share Posted September 11, 2003 Hell of a fight rocksk, can defo imagine that in my head. Speaking of a situation i ahd the same the other night landed in the bottom right corner of map an sent 1 guy out to take a looky, cyberdisc bearly 3 squares away took it out an it blew an killed 4 of my squad that were near the door to the transport On another note though i'm a bit of a story guy, can create storys from missions i done etc, was wondering if there was a forum bit or other peeps out there into doing same thing, let us know. Link to comment Share on other sites More sharing options...
bevan Posted September 12, 2003 Share Posted September 12, 2003 There is a fanfiction part of this site HERE that you should check out if you like writing stories Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now