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X-com Soldier Requirements


Privateer

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If they can run and shoot I keep them, and if they get psi-controlled, they get a nice hole in the forehead. (I screen the folks with heavy plasmas or blaster bombs for PSI strength, but not the grunts, which minimizes collateral damage until I can plug them in the head/prime all their grenades and run them into the middle of the enemy UFO)
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  • 2 weeks later...

I do hope you don't fire on your own men when this happens. The act of shooting and killing your own soldiers affects the morale of your entire squad. This can often lead to utter chaos (widespread panic) if your soldiers are already in a rather tight bind.

 

Besides, if they die while wearing that brand new suit of power armour you just spent ages to build, you won't get it back.

 

Of course, there is always the fact that the mind controlled bugger is carrying the Mighty Hot Plasma Stick of Justice.

 

Decisions, decisions. And their consequences. That's what makes the game so much fun. :D

 

- NKF

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I didn't know about the morale effect. My, this game is suprisingly complex for a DOS game! Anyhow, it's still worth the risk, but I only do it of course, when they're carrying a gun. (Which is, in my case, a Heavy Plasma)
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