ShadowBlade Posted October 15, 2013 Share Posted October 15, 2013 The colours are funky because you didn't apply the Battlescape palette. Anyway, the BigObs and FloorOb PCKs I was referring to are those generated for the recoloured uniforms (in bb_tact\PCK), not the vanilla PCK files. I can't use them without extracting them to proper .gifs, and I haven't been able to manage that. I could recolour the vanilla files directly myself, but it could be somewhat jarring since the result wouldn't be 100% precise compared to the already-extracted inventory and soldier sprites. Link to comment Share on other sites More sharing options...
luke83 Posted October 15, 2013 Share Posted October 15, 2013 So i know for future, how do i apply the battle scape palette? i just downloaded a fresh copy of the toolkit , i cant see Handobs or Bigobs anywhere Link to comment Share on other sites More sharing options...
ShadowBlade Posted October 15, 2013 Share Posted October 15, 2013 So i know for future, how do i apply the battle scape palette? i just downloaded a fresh copy of the toolkit , i cant see Handobs or Bigobs anywhere To apply one of the palettes, it depends on the way you extracted the graphic. The toolkit's manual tells you how to extract images in a specific palette in the Pck2Gif section. Otherwise, if you use GIMP, you need to have palette (.pal or .act) files handy and apply them when you convert an image from RGB to Indexed mode. The window that pops up allows you to convert using a custom palette. As for the other thing, you need to run UniGen.bat in bb_tact once you've unzipped the whole thing to the X-COM folder. That'll generate all the coloured uniforms in the PCK subfolder. Unfortunately, I've run into another problem: at the very least the inventory images for the black power suit use the last row of the battlescape palette, which is something OpenXcom doesn't handle very well since it uses that last row for other purposes. And to make matters worse, said palette doesn't have enough dark gray values to recolour the aforementioned images in sufficient detail. Link to comment Share on other sites More sharing options...
Bomb Bloke Posted December 20, 2013 Author Share Posted December 20, 2013 Hey there, BB. I don't know if you're still around, but I could use your help extracting .GIFs out of your recoloured uniforms, so I can adapt them individually to OpenXcom. So far I've only worked on the black Power/Flying Suit, and I've been able to extract the main battlescape sprites and the inventory "paper doll" sprites. However, the corpse graphics (both BigObs.pck and FloorOb.pck) have been making me tear my hair off.Sorry I'm so late to reply. I assume I'm rather too late, but here's your answer anyway. Those FloorOb/BigOb files in the recoloured uniform folders contain just single sprites (much like the BigOb files in the UFOGraph folder). If you create a TAB file for each of them containing just 0x00 00, then that'd be enough to get eg PCKView to open them. Generating a new PCK archive with just any single image in it would give you such a TAB file that you could copy/rename to suit, assuming you don't have a hex editor close to hand. BBMod implements them by re-writing the "full" BigObs.pck / FloobOb.pck files on the fly, to incorporate the single-sprites as the user plays the game. This means that you can have eg the blue power armour suit used with the red personal armour and the brown overalls, then change that for the next mission (given that it assigns different colours depending on the terrain you're visiting), and it'll still correctly generate single BigObs / FloorOb archives which contains the correct graphics for all of those sets. Link to comment Share on other sites More sharing options...
Solarius Scorch Posted January 14, 2014 Share Posted January 14, 2014 Thank you Bomb Bloke. I fixed the problem by setting the path manually. Anyways thanks for the great editor! Could you please elaborate how you fixed this problem? What do you mean by path and where did you change this? Link to comment Share on other sites More sharing options...
Bomb Bloke Posted January 19, 2014 Author Share Posted January 19, 2014 I recently inflicted a 64bit OS on myself for the first time, and... I'm not having this issue. Beats me how everyone else around the web manages to run into it. Reading around a bit, it sounds like the main cause is installing a 32bit version of Java, but not a 64bit version (I currently only have the 64bit version in place myself, but you can have both) - the path doesn't get set, so your OS doesn't know where to find Java at all (it's logical that the path would instead be set to your 64bit JRE, but if you don't have that, then...). Seems most people deal with this by setting the path to their Java installs manually, though it's likely better to just go download a JRE for Windows x64. Link to comment Share on other sites More sharing options...
ChryssalidHugger Posted July 28, 2014 Share Posted July 28, 2014 Hy. This tool sounds awesome, but the link in the manual is broken. So I have no idea how to use it. Link to comment Share on other sites More sharing options...
Space Voyager Posted July 28, 2014 Share Posted July 28, 2014 I ain't talking to no Chryssalid Hugger! (I would, but I have no idea on the answer) Welcome to SC! Link to comment Share on other sites More sharing options...
ChryssalidHugger Posted July 28, 2014 Share Posted July 28, 2014 @Space Voyager lol Thanks. I've got some of it working by stumbling around. Chryssalids just want some loving. Tentalouts though, they are pure eeeeevil. :S Edit:Oh. There are more manuals in bb_tact. Link to comment Share on other sites More sharing options...
ChryssalidHugger Posted July 28, 2014 Share Posted July 28, 2014 Um, ill just take my dunce cap now if you don't mind .I tried to view the html file while still in a zip viewer. Awesome mod BB! Link to comment Share on other sites More sharing options...
Bomb Bloke Posted August 13, 2014 Author Share Posted August 13, 2014 Which "link in the manual" are we talking about? The whole manual is HTML based, so there's a lot of links for me to choose from... Link to comment Share on other sites More sharing options...
3371-Alpha Posted May 3, 2016 Share Posted May 3, 2016 Anyone know what this error code means:MOD:XcomUtil\Addon\BBMOD.BAT GameInit bad file name in module BBRESET at address 3040:0ED8 Hit any key to return to system Link to comment Share on other sites More sharing options...
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