Slaughter Posted March 20, 2006 Share Posted March 20, 2006 In today's issue of "On bloody time!", Nvidia and Havoc is working to add a physics GPU to their graphics cards. With the addition of a AI GPU, they are really getting there! Link to comment Share on other sites More sharing options...
Matri Posted March 20, 2006 Share Posted March 20, 2006 Does this mean it'll help me bump my grades up? Link to comment Share on other sites More sharing options...
Crazy Gringo Posted March 20, 2006 Share Posted March 20, 2006 Damn no more abnormal physics! No more take reality and throw it out the window! They were the most entertaining part of the games like in Mafia when Vincenzo put his head through the table he is resting his hand on while getting a weapon in a drawer of that very same table.On the other side it was about bloody time! Now game developers with have a more easy time designing instead of trying to figure out the physics of the game.I wonder if it can be used in other applications like CAD and modelling programs. That would really rock area of work to it's foundations (I work on the architechts side of the construction business). I would say that modelling and simulations of buildings lifespan could benefit from this cool technology.One step closer to total immersion into virtual reality. Link to comment Share on other sites More sharing options...
Slaughter Posted March 21, 2006 Author Share Posted March 21, 2006 Interview. Link to comment Share on other sites More sharing options...
JellyfishGreen Posted March 21, 2006 Share Posted March 21, 2006 Thanks for the news... Dang, I should really send my CV into Havok again... Link to comment Share on other sites More sharing options...
Kernel Posted March 21, 2006 Share Posted March 21, 2006 In today's issue of "On bloody time!", Nvidia and Havoc is working to add a physics GPU to their graphics cards. With the addition of a AI GPU, they are really getting there! Umm... last time I checked GPU stands for "Graphics Processing Unit"... shurely for a physics chip you mean a "Physics Processing Unit" or PPU.Same for an AI hardware chip... an AIPU. Edit: After reading the linked article I see what you mean now.They are talking about getting a standard GPU to do physics calculations, not creating an extra chip to do the work. This is entirly possible as both graphics and physics rely heavily on vector calculations, something for which the GPU is designed to do from the ground up. Edit2: There are also people working on dedicated physics processing units. Gamespot news item here: https://www.gamespot.com/news/2005/03/08/news_6119895.html Link to comment Share on other sites More sharing options...
Slaughter Posted March 26, 2006 Author Share Posted March 26, 2006 PhysX Clip Link to comment Share on other sites More sharing options...
Kernel Posted March 27, 2006 Share Posted March 27, 2006 Wow! Link to comment Share on other sites More sharing options...
Matri Posted March 27, 2006 Share Posted March 27, 2006 I agree: Wow Link to comment Share on other sites More sharing options...
Praetoris Posted March 27, 2006 Share Posted March 27, 2006 Big difference in those clip...but I agree, about bloody time!! Link to comment Share on other sites More sharing options...
Crazy Gringo Posted May 5, 2006 Share Posted May 5, 2006 Today is a day to remember....It is the day when yours truely, Grazy Gringo got his hands on the Physx card and entered a new era of gaming.... It is not due out in the webshops until the 9th so I got a little headstart....Even the storekeeper where I got it hadn't tried it yet....So I am bound for unknown territory here....I'll will return with some screenshots and some thought on this new gizmo.... Link to comment Share on other sites More sharing options...
Matri Posted May 5, 2006 Share Posted May 5, 2006 *plans a raid to get his paws on that card* Link to comment Share on other sites More sharing options...
NKF Posted May 5, 2006 Share Posted May 5, 2006 Are there already games put out that can take advantage of the physics processing unit? - NKF Link to comment Share on other sites More sharing options...
Crazy Gringo Posted May 6, 2006 Share Posted May 6, 2006 Are there already games put out that can take advantage of the physics processing unit? - NKFGhost Recon Advanced Warfighter is the first on the market I was told....Otherwise check the list here: https://www.ageia.com/physx/titles.html Link to comment Share on other sites More sharing options...
Kernel Posted May 6, 2006 Share Posted May 6, 2006 Yup, just bought Ghost Recon.Now I just need the PhysX card to go with it. Edit: Oooo... Ahhhhhh https://www.dabs.com/productview.aspx?Quick...NavigationKey=0 Link to comment Share on other sites More sharing options...
Crazy Gringo Posted May 6, 2006 Share Posted May 6, 2006 Hehe....Enjoy these screenshots and move then.... Mexico Ciity from 3000 feet Playing with handgrenades Exploding Tanker Screenshot Exploding Tanker Movie Link to comment Share on other sites More sharing options...
Neorapsta Posted May 7, 2006 Share Posted May 7, 2006 PhysX code handles have been in games since December I think, I know Bet on Soldier was one of the first to have the coding. Link to comment Share on other sites More sharing options...
Crazy Gringo Posted May 7, 2006 Share Posted May 7, 2006 Thanks for that little tidbit Neo. It is on the list at Ageia.com....City of Villains also supports it....Now if only the code was backwards compatible so that 'older' games could have it implemented into the code with a kind of patch....I am just thinking out loud here.... Link to comment Share on other sites More sharing options...
Matri Posted May 7, 2006 Share Posted May 7, 2006 I know Silent Storm could have used this card. Blowing through walls throws a heck of a lot of chunks around. Link to comment Share on other sites More sharing options...
Neorapsta Posted May 7, 2006 Share Posted May 7, 2006 apparently they only need to put physx tags in the code around the physics stuff, so technically it can be done but requires changing the source code. Link to comment Share on other sites More sharing options...
Kernel Posted May 8, 2006 Share Posted May 8, 2006 The game needs to use the Ageia physics engine which automaticly detects for the physics card and uses it if avalable otherwise it defaults to software mode. There was an article in PCGamer about Havoc and nVidia's alternative to PhysX. They use the "spare" capacity on the graphics card to do the physics calculations. While this all sounds good in theory, modern games tend to push graphics hardware to it's limit pretty regulary and so there just isn't any spare capacity for the physics to use. Licencing wise, Ageia's physics SDK and hardware tools are said to be a LOT cheaper for developers to licence than Havoc's physics SDK. Havoc are also said to be planning to charge developers extra to use the graphics hardware accelerated physics, whereas Ageia are offering hardware support for free. Link to comment Share on other sites More sharing options...
Stefan100 Posted May 31, 2006 Share Posted May 31, 2006 PhysX Article PhysX Video Now thats some nice physics there arent there? =) Link to comment Share on other sites More sharing options...
Praetoris Posted June 3, 2006 Share Posted June 3, 2006 The cloth looked very impressive, I'm looking forward to the upcoming games using these effects and physics Link to comment Share on other sites More sharing options...
Slaughter Posted June 3, 2006 Author Share Posted June 3, 2006 Physics for the people!!! Lovely video Stefan! I DO love stuff like this Link to comment Share on other sites More sharing options...
Stefan100 Posted June 3, 2006 Share Posted June 3, 2006 For those interested in watching more videos, check out the site, especially their "PhysX only" section. Link to comment Share on other sites More sharing options...
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