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Position Open For Sound Department Senior Member


Azrael Strife

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Dear Members,

 

Recently Atex has informed us that due to real life issues, he doesnt find enough time to be the leader of the Sound Department. As he is currently very busy with the opening of a new sound recording studio he decided that the needed activity required to be the Sound Department Leader was in conflict with his business activity.

 

We are very proud of his work and believe he will become (and help in whatever we can) a very successful recording businessman. Who knows, he may be able to come back sooner than we think.

 

As the usual voting procedure could not be performed as no recommendation was done for a Sound Department Senior, I will takeover the department matters until we fill that position so all Sound Members report directly to me for assignments.

 

The recruiting procedure will be resume based. We are looking for a very dynamic person being willing to run the Sound Department, with an special focus on project organization. Samples of prior work WILL BE REQUIRED and Microsoft Project or similar experience will be a major plus. Interviews will be performed by the project leader over Skype.

 

Greetings,

The Senior Team

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  • 2 weeks later...

You all might have read this in the Project Xenocide Section of the main page, but for completness sake, I'll post the job offer here as well.

 

Please spread the word!

 

Project Xenocide is offering the position of a Lead Sound Designer

About us:

 

Project Xenocide is an Open Source project endeavoring to recreate the spirit and feel of Microprose's turn-based strategy classic: X-COM: UFO Defense in a new game entitled "Xenocide". We are an international group of volunteers, working in our spare time to produce a great game.

 

The story of Xenocide is placed in a universe similar, but not equal to, the X-COM universe. Every single piece in this universe is created from scratch by the Xenocide Development Team, no graphics, code, sounds or names from X-COM are used. In addition to state of the art graphics and sound, Xenocide will feature deep insights in both Alien and Human technology as well as motivations.

 

The position:

 

Head of our Sound Department you will be working together with the rest of your team to design both, Music and SFX for Xenocide.

 

Requirements:

 

- If you are a good teamworker with proven management skills.

- If you have experience with audio design and development.

- If you would like to work in a fun Open Source Project.

 

We are sure you will enjoy to be part of Project Xenocide. Have worked in games development before (from scratch or mods) is plus. On a side note, having knowledge of Microsoft Project is a huge plus.

The following sound files should give you an idea about our work on Xenocide:

 

Main Theme

Planteview Music

They are here!

Xenophobia

Ineluctable war

In our minds

 

We offer:

The posibility of working together with a group of very dedicated open source developers and you will have the unique possibility to take part in the recreation of one of the greates games ever. You will be able to take wide influence in the character of the game.

 

Contact:

 

Please send a resume with samples of your work and with an estimated amount of hours you are willing to devote to the project on a weekly basis as well as any questions relating to this application to redknight@projectxenocide.com.

 

All candidates must be fluent in english for the interview to take place using Skype.

 

More information on Project Xenocide can be found at https://www.projectxenocide.com

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Be sure to check out the newly added sound files!

Are they in SVN?

They are in the ad above. And yes, these links reffer to the SVN. :D

But I think they won't be too new to you Az.

No, they are not, but I thought you were referring to other sound files, those are hardly new (except for planetview);) Planetview is a good one.

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