fidai Posted March 5, 2006 Share Posted March 5, 2006 Is there a way i can set a time bomb in game?cuz i only see the bobytrap option when i hold a charge or a tnt Link to comment Share on other sites More sharing options...
Sorbicol Posted March 6, 2006 Share Posted March 6, 2006 Is there a way i can set a time bomb in game?cuz i only see the bobytrap option when i hold a charge or a tnt Fidai, As far as I'm aware you can't set a timing bomb. These are the bombs you recover after the UN mission, yes? It's hardly worth it anyway, I think I used all 3 as booby traps once and the enemy unfortunate enough to open the trapped door walked away with very light damage!!! Link to comment Share on other sites More sharing options...
KoMik Posted March 6, 2006 Share Posted March 6, 2006 It's pity that developers didn't add 'timer-for-turns-items' in the game (to some explosions and grenedes). It just means that one very good turn-based tactic element was completely left unused. Maybe they had a strong reason for that (AI didn't know how to use?) but I dunno... 'Timers_Mod' could be good and useful... Programmers a'hoi! But maybe that's should be for MP. ...with very light damage!!!Yep, that's true. Those can't even destroy a single chair or what ever object. Link to comment Share on other sites More sharing options...
Sorbicol Posted March 6, 2006 Share Posted March 6, 2006 'Timers_Mod' could be good and useful... Programmers a'hoi! But maybe that's should be for MP.Yep, that's true. Those can't even destroy a single chair or what ever object. Yet strangely powerful enough to blow up a fictional UN building in the middle of London Maybe it's an Bungalow or something I agree with your game play comments though. If I knew (or had time!) to program I'd give it a go....... Link to comment Share on other sites More sharing options...
brandeburg Posted March 6, 2006 Share Posted March 6, 2006 same comments for bickford cord and other which are made to delay explosion. It could work only if programmers set up a max timing per turn as, 5 seconds. But i didn't find any related files about time and AP use into the editor. As someone found something ? this is like the maximum AP a character could gain, and in relation with a length of turn.If someone know something, please share knowledge. Link to comment Share on other sites More sharing options...
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