Kratos Posted March 3, 2006 Share Posted March 3, 2006 There will be a new scenario called Hunt Search And Destroy in the upcoming revisions created by Nachtwolf. This neat scenario allows both players to position their units anywhere on the map. However there is a known bug in this that is being fixed which if both users place one of their units on the same area, game will crash. Now unit placement will result in all units facing the center if they are on the outside borders of the map while all the units on the inside of the map will face outwards. Now the first person to go may have a slight advantage if all your units are on ground level on maps like city. For those who did not know, currently it is possible to rise to the upper floors by placing your units on solid objects from the map. This was created in order to prevent weird behavior when units spawned upon solid objects. Best way to describe this scenario is utter chaos. If you are quite bored of basic predictability of your opponent's spawning then this mode is for you. Matches will go either way, so be ready for the absolute chaos. It is reccomended to set your visibility level in mission planner to 0 to have full affect of its random nature. Link to comment Share on other sites More sharing options...
Slaughter Posted March 3, 2006 Share Posted March 3, 2006 Sounds like fun! Let me know when the next version is out, and I'll post it at the front page. Link to comment Share on other sites More sharing options...
Kratos Posted March 15, 2006 Author Share Posted March 15, 2006 Unfortunately nobody that isn't busy has access to update the repository for svn to add any new features. Not to mention the server is down momentariliy. Will keep you posted though. Link to comment Share on other sites More sharing options...
Kratos Posted April 1, 2006 Author Share Posted April 1, 2006 Without realizing it, the scenario name has been changed to Search and Destroy for some time. Hopefully the lxnt server will be up soon so we can get the ball rolling on this. Hunt (or something similar to the name of) will be the name for another scenario we have in mind. Link to comment Share on other sites More sharing options...
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