The Demi-Godly One Posted June 10, 2003 Share Posted June 10, 2003 What aliens do you guys/gals find the easiest to take care of? (You know, the ones that kill the least of you're agents). I'd personally say the reaper. P.S.(No, the threat from a zombie turning into a chryssalid does not count) Link to comment Share on other sites More sharing options...
Jman4117 Posted June 10, 2003 Share Posted June 10, 2003 Reapers for terror agents but the Muton terrorists are close behind.For aliens scetiods (barring leaders/commanders), followed by floaters. Link to comment Share on other sites More sharing options...
BreakMage Posted June 10, 2003 Share Posted June 10, 2003 Reapers for Terror units, by far. I've been using Mind Control extensively to boost Psi Skill and have fun at the same time, and by looking at Alien stats, Snakemen have the fewest time units (40 regular 45 commander) but Floaters have the worst accuracy (30 I believe). So, I'd probably go with Floaters because of bad accuracy. And, as an added bonux, they have the easiest terror unit to kill. After playing through about 15 or so landed battleships (Snakemen kept trying to get Egypt, but I wouldn't let them.... :devil: ) I have basically lost my fear of Chrysallids. I just use them as high TU scouts to find more aliens to MC. It's also fun to watch them take out Snakemen, too. I'm almost ready for Cydonia! Just need more skill with my Psi Guys. Link to comment Share on other sites More sharing options...
NKF Posted June 10, 2003 Share Posted June 10, 2003 For standard alien crews, I'd say the snakemen. They're almost as physically tough as the floaters, and they can't fly. Sectoids are much weaker (and much easier to kill with pistol bullets), but I'm not counting them on account of their leader/commander's psionics. It's only the Chryssalid terrorists attached to the snakemen crews that make them dangerous. As for the terror units -- well, I really can't say. The closest unit I can think of is the cilacoid (or was it the celatid? Keep confusing between the two), I suppose. A pile of hot stones that crawl along and burn the ground as they move, advertising to the world where they are. Although a melee attacker like the reaper, even the reaper's a much more formidable fighter in comparison. - NKF Link to comment Share on other sites More sharing options...
The Veteran Posted June 10, 2003 Share Posted June 10, 2003 You're thinking of the Silacoids. They are patetically easy to track down and kill. I'd say the easiest alien to go up against is the muton. In my experience they're always very slow to get off any kind of reaction fire at all! Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted June 11, 2003 Author Share Posted June 11, 2003 Oops I forgot about floaters for a while, I guess the're tied with the reapers for the easiest in my opinion. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 11, 2003 Share Posted June 11, 2003 Mutons are pretty easy if you have psi-ability. Low psi strength means that they are putty in your hands. But pretty nasty when pointing a heavy plasma at close range. Link to comment Share on other sites More sharing options...
Rattler Posted June 11, 2003 Share Posted June 11, 2003 I would go with..........probably reapers. Never, not once have I ever had one even HURT one of my men. I've lost men to everything else in the game but never been hurt by a reaper, even though they scared the crap outta me the first time I saw one run to one of my men Link to comment Share on other sites More sharing options...
JellyfishGreen Posted June 11, 2003 Share Posted June 11, 2003 Silacoids. On my Cydonian mission I got in a lucky blaster bomb and was strong on psi, so no major trouble from the nastier aliens. A silacoid sprung an ambush on two of my guys, though. It sprung out of the storage room, rushed up to them, and sat there. Naturally, they each raised one eyebrow quizzically, then hit it with full auto at point blank range. Then went back to discussing Royales with cheese. Link to comment Share on other sites More sharing options...
Kernel Posted June 11, 2003 Share Posted June 11, 2003 I have has similar experiences with Silacoids. One wandered up to one of my guys, sat there for a moment, and then moved away. If the guy wasn't out of TU's he would have probably fired.I guess the silacoid took one look at the armour on the soldier and had second thoughts about killing the guy. Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted June 14, 2003 Author Share Posted June 14, 2003 I've never had silicoids hurt me or reapers hurt me. But I have seen silicoids hurt civillians. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 14, 2003 Share Posted June 14, 2003 Lost my first guy to a reaper today (after about 7 years).Never even been attacked by a silicoid. Link to comment Share on other sites More sharing options...
Rattler Posted June 15, 2003 Share Posted June 15, 2003 Well the first guy that I lost to a silicoid was my fault, I was chasing it so I could basically keep an eye on him while one of my other men ran back to the sky ranger to get the tazer. So the silicoid eventually turned around and zaped him three times and he died. They are only really lethal when agaisnt your un-armored men. Lost lots of rookies that way Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted June 18, 2003 Author Share Posted June 18, 2003 Silicoids are very slow, but I guess they could kill in an ambush. Link to comment Share on other sites More sharing options...
JellyfishGreen Posted June 20, 2003 Share Posted June 20, 2003 Really? What do they do? Can they burn you at a distance or only on contact? My guys were in power suits, so it sounds like those (or a good pair of oven mitts) make silicoids irrelevant. Link to comment Share on other sites More sharing options...
NKF Posted June 20, 2003 Share Posted June 20, 2003 They are melee units and thus can only attack on contact. It's their floating kidney counterparts that shoot at a distance (Just imagine them as UFO's version of TFTD's Deep-One's). Nasty buggers as their weapons go in an arc rather than go straight. So you aren't safe even when behind a good wall if it knows you are standing there. Anyway, one should never underestimate any of the melee aliens. I've often accidentally run out of time units only to get seriously mauled to death by just one melee terror unit (including the silacoids -- for shame!), even when wearing tough armour. It's terribly embarassing if it's never happened to you before, but it does open your eyes to how dangerous they can be if they manage to get up close. This is especially true in the alien bases and X-Com bases where you often don't have the room to fly off the ground. - NKF Link to comment Share on other sites More sharing options...
Spaceman42 Posted June 20, 2003 Share Posted June 20, 2003 Civilians. Whaaat? They move during the alien's turn, don't they? And someone here equipped them with laser pistols once, IIRC... I still want to know how to do that. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 20, 2003 Share Posted June 20, 2003 Mind control one and pick up a pistol. Civilian is now an alien unit. Link to comment Share on other sites More sharing options...
Spaceman42 Posted June 20, 2003 Share Posted June 20, 2003 No, I mean as a default. Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted June 20, 2003 Author Share Posted June 20, 2003 Besides that... Link to comment Share on other sites More sharing options...
Fox Posted June 20, 2003 Share Posted June 20, 2003 LoL, I have lost one guy to a reaper in all of my days. I was in a big terrorsite building (2 level ceiling, big warehouse) and had a guy with a rifle. The reaper to 2 autoshots (6 bullets worth) and just sat there. Next turn he tore my guy's head off. Easiest terror alien: Siliacoid. Never lost a guy to them. I have however, lost guys to celatids before.Easiest soldier alien: Sectoid. I don't care if the have the psi or not, I think they are terribly easy. I grease them before they have a chance to get my guys. Link to comment Share on other sites More sharing options...
Jman4117 Posted June 20, 2003 Share Posted June 20, 2003 May be a way to arm civilians with xcomutil. I'll look and see next terror mission. Link to comment Share on other sites More sharing options...
NKF Posted June 21, 2003 Share Posted June 21, 2003 Armed civilians will not actively shoot at anyone during their turn, but they will use reaction fire if they have the TUs. And even then, the civilians use reaction fire on both X-Com and the aliens, so it does get kind of difficult to move about. I think if I had some free time, I'd probably be able to create a tool that can arm civilians with hwp/terror unit turret weapons... I know how it's done. But because I'm a lazy bugger, it's the actual act of doing that worries me. - NKF Link to comment Share on other sites More sharing options...
The Demi-Godly One Posted July 9, 2003 Author Share Posted July 9, 2003 Hmm, that brings up an interesting possibility, maybe a three-way fight between X-com, the aliens, and the civillians. (I guess you would have to bring up the civillians stats because they can only reaction-fire.) Link to comment Share on other sites More sharing options...
Kernel Posted July 9, 2003 Share Posted July 9, 2003 Hmm... has anyone actualy done a complete mission by only using reaction fire?I wonder if it's possible? I guess you'd need some soldiers whith pretty high reaction points. Link to comment Share on other sites More sharing options...
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