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Dumb_Commander

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Well i played TFTD yesterday on superhuman level, and i got 3 strange events affter another.

 

(1) Super Aquanaut ;) , :)

When affter a sucsessfull medium scout ship wreck recovery, well not so sucsessfull i lost half of my aquanauts

So i decided to buy some new aquanauts.

When looking their stats a found an aquanaut that was beefed, litelary beefed, c'mon his stats looked like he was a god, every stat he had was maxed out, this aquanaut helped me alot, am not joking about his name, his name was MicroProse.

 

(2) Luck Or What :lovetammy:

Affter the super aquanaut event i found an alien base, well i didn't had any researched alien goodies in my stores at that moment

, but i had lots of the normal equipment in the stores, mainly gas cannons but no dart pistols or harpoon rifles, well i loaded full the Triton and headed with my nine aquanauts to the base, it took me 6 minutes to clear the first level with no casualties and no hits (None of the aliens hit my aquanauts with their weapons), the second took me 12 miutes, again no casualties and no hits.

 

(3) Baracuda's Curse

When a very large ship was caught, i sent Baracuda 2 to get him, Baracuda was armed with D.U.P. on both weapon pods.

Baracuda shot down the ship and returend to home base, while the Triton with the soldiers were flying to the ship, when they got there and i started the mision i got a message No Aliens are alive, automatic recovery activated, the suprising part was that the ship was completly intact.

 

Explain me the strange events and say yours to if you had some

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By all means, save a copy of the savegame so we can meet Mr. Microprose.

 

sory my computer f***ed up and the save was lost, am still on Windows 95.

 

Bad event (I twas strange for me, c'mon 3 turns)

This time i played beginer dificulty, this event was agaisnt me, it was the first dowend USO, small scout.

When i moved out the aquanauts out of the Triton, i ended the turn.

The second turn was completly fatal, my whole aquanaut crew was bombed by sonic pulsers.

Affter that everyone were dead exept a lone aquanaut, who paniced on the next turn and ran right in the enemy teritory, affter that i ended the turn, then he was killed.

 

CASUALTIES: 8 Aquanauts

Turns Total: 3

 

Damn my whole aquanaut crew was killed in the 3 turns, i never knew what race killed my aquanauts

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  • 3 weeks later...
  • 4 weeks later...
  • 2 months later...

Just Played another game, after some missions is saved and gone to get a sandwich. Some minutes later i come back and load up the game, WHA? my save file is corupted. I try to load up the save again, and i succseeded.

 

Well, I continue playing the game, some game hours later i spot a very small landed USO.

 

Mission Start.

Okay i start equiping my men, i notice that harpoon gun ammo is in the outside inventory and my men oly have the harpoon guns. Okay, i'll live with that. I load all the guns and start the mission. Well, i notice that i started with 7 soldiers not 8, puzzling aint it, next, somehow i have the Displacer/Sonic on board.

 

I select the Displacer and make it to drive outside, now i select one of my soldiers, Karin Ulbrickht i think. When i check their stats i see that all stats are completly identical, 100 on every stat. I check my othere soldiers and they have the same all their stats are at 100.

 

When i get out, i see an Lobsterman, well i shot him, and he goes down dead, c'mon, imposible, my soldier had a harpoon gun not a heavy sonic.

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Either you have the buggiest version of this game in the world or you need to vent your creative juices into the fanfic more often then you already do :P

 

From a few posts back though, who mentioned the prequel? Gimli? You want to play the prequel? Hell you want to help make the sequel! If you can do 2D or 3D art, programming or anything else useful (not juggling, we have met our juggler limit for this project) come join us. I'll tell you all about where T'leth came from and why it crashed. I'll even tell you who was on board :P Come join the fun, in XCom : Colonisation

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Damn it people, stop stealing my ideas. :P If it continues this way, by the time I finish with the university, I'll have no original ideas left. First there was Arcanum, then Battlefield, then Spore and though my mind isn't working properly right now, I think there were others, too. Of course, none of these are exactly the same, but the concept was always very similar. NOw if someone tries to steal the Wild West cRPG... well, I suppose there will be a headline in the news the next day: "EXTRA! EXTRA! Read all about it! Crazy gamer kills game developers claiming they're stealing his ideas" :P

 

In all seriousness, though, I've been meaning to write a complete X-COM story for a long time, one that would make a consistent universe out of the games (yes, yes, every one of them can be fit in, if you know how... well, except for Enforcer probably :P). My idea was to make the story more essential to the universe, and try to give some more focus to the characters. The first step will be trying to make a recreation of the Genesis intro, which IMO would sweep the floor withe the one in Red Alert 2 (and that was one very good intro). Ehh... but those are all my dreams. Right now, I don't have time to do anything, school is my #1 priority, at least for another few months, and who knows, maybe I'll be able to help you out then. I know a bit of modelling, and I am studying for a programmer, but I need to yet improve my coding skills.

 

All in good time though.

 

Edit: By the way, did I mention that I have enough ideas for a total of 8 games, plus space to make far more?

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If you open a game file in a hex editer, it makes the file read only. This can create all sorts of interesting scenarios, such as statistics being shared between large and small units.

 

There are, of course, other ways files can become read only.

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In all seriousness Gimli, we always need people who get fired up by this sort of thing... Even if you just have a few ideas to pitch in... If you're interested then post or pm your email address and I'll be happy to send you the storyline and basic synopsis of Colonisation...
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  • 2 months later...

Back to the topic please!

 

~~~

 

Another event.

 

I have a normal base and everything is normal I have done my job killing the apearing aliens and researching Gauss technology. Then my sonar picks up a Battleship that is heading to direction of Chicago, well I send my Barracuda that is armed with double D.U.P.'s, after the Battleship. As soon the Barracuda ctaches on, the ship lands, right in the middile of a friggin ocean.

 

Just in case the Barracuda stays and guards the Battleship while waiting for the Triton. When the Triton reaches the landing site the Battleship rises from the depts and tries to run away, without efferot, because the Barracuda attacks him.

 

The Battleship shoots down the Barracuda with ease and then goes for the Triton. The battle screen is initated and I want my ship escape and franticly try to run away. Next thing I know, Im accidently pushing the agresive attack and the Battleship flying away when my ship aproaches.

 

After the battle screen disapears the Battleship lands... again. And I make the Triton land at the site.

 

Mission Start

 

[My Turn]

I make mah (Slang) men spread out of the Triton and find the ship. wHich I find withing 8 turns. I make my men scout everything aroudn the ship and the wohle map... just in case. But nothing is found and I start to prepare my men for the entry.

 

With my last TU's I place my men at the entry point and end my turn.

 

[Aliens]

The door opens and one of my aquanauts meet face to face with a Xarquid, at that the soldier reacts and undloads the whole Gauss rifle squarely into the face of the Xarquid. Which kills him. After that, The Battleship leaves and flies away.

 

Tha End

 

Care to explain?

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The battleship cannot leave of it's own accord. Either you aborted the mission or you are lying since you have more than one man on this mission.

 

In a lot of topics in these forums you seem to try and get everyone back on topic, but your topics talk of tall tales and when asked for proof your computer handily has a hiccup and the game is lost.

 

Please stop pulling people's legs. Half of what's discussed in this thread is impossible and the other half is only possible in a savegame editor (stats of 100 across the board for example).

 

Anyone else concur? :drink:

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Certainly the game has no capacity to allow any ship to fly away. Knowing that DC has a problem with the English on occasions this may be down to the way it's explained.

 

On saying that, DC comes and goes from thread to thread sometimes with so little logic that I stear clear of the thread for a while.

 

After reading the the post above again other impossibilities seem obvious.

 

Yes I concur, or he's playing a different version to the ones I've played.

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If the battlescape engine crashes, the results of the last completed mission are passed on to the geoscape engine. If that mission was aborted, then by all means the battleship could fly off.

 

The same results could be achieved by locking a few files as read only, though.

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It marks the mission the same as whatever the last completed mission was. If you "completed" the last mission by aborting, then if the next mission crashed, it'd also count as an abortion - Meaning yes, the battleship would fly away.

 

Though keep in mind it's been a while since I last played TFTD. I know in UFO an aborted mission results in the craft flying off. If that never happens in the sequel, then aborted or crashed missions won't affect matters.

 

Alternatively (and perhaps more likely), the files in the misdat folder could have become locked as read only. This could be used to force the crew of the last mission into the battleship (as the game wouldn't be able to write in the crew supposed to be present), which would explain why there was only one alien on the scene.

 

Although the killing of that alien would end the mission, if the files used to pass that info back to the geoscape engine were read only, it would still look like an aborted mission even if the game didn't crash.

 

In order for the files to become read only, you'd either need to manually set them that way, open them with an editer, or have some serious problems with your hard disk. The later is least likely, because if you can't write to a sector you usually can't read from it either.

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