Jump to content

An insight into the making of UFO: Aftershock....


Slaughter

Recommended Posts

We came up with the idea of the 'flying island' we named Laputa after the flying island from the Gulliver's Travels (I chose the name because it appeared to be an obvious cultural reference, but I have yet to meet a person who knows what it is).

 

Sorry to be smug, but I do :)

 

Overall, an very revealing article. I was particularly interested in reasoning of putting in the tracks so the player would have some idea how he is getting on in the game. I find the way they were incorporated to be logical considering what the world would be like in Aftershock. It would be relatively easy to open up an old transport link, but keeping it in good repair would be another matter.

 

Although Martin doesn't mention it, I suspect that the concept of uncontrollable territories sprang from the tracks concept. The regions that are uncontrollable are usually regions that currently have a poor transport infrastructure, such as the Amazon rain forest or the Sahara Desert.

Link to comment
Share on other sites

I liked the first track defense mission I had to do protecting against the Wargots. It gave me a really good idea about how BIG the tracks were. I was expecting a little railway line or something.

 

(I'll also just note that I didn't realise the tracks were on most base defense missions as well because I wasn't aweare what to look for).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...